2014
DOI: 10.1016/j.ijhcs.2014.05.003
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The design of hand gestures for human–computer interaction: Lessons from sign language interpreters

Abstract: The design and selection of 3D modeled hand gestures for human-computer interaction should follow principles of natural language combined with the need to optimize gesture contrast and recognition. The selection should also consider the discomfort and fatigue associated with distinct hand postures and motions, especially for common commands. Sign language interpreters have extensive and unique experience forming hand gestures and many suffer from hand pain while gesturing. Professional sign language interprete… Show more

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Cited by 64 publications
(43 citation statements)
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“…The characteristics of high discomfort gestures observed in this study (i.e., elevated/extended arms, static posture holding and wrist flexion/extension) have been recognized as risk factors of discomfort, pain and work-related musculoskeletal disorders in many industrial ergonomics studies [79,81–86]. [31] also reported similar findings on the postural similarities between uncomfortable hand/arm gestures and stressful industrial manual tasks.…”
Section: Discussionsupporting
confidence: 77%
“…The characteristics of high discomfort gestures observed in this study (i.e., elevated/extended arms, static posture holding and wrist flexion/extension) have been recognized as risk factors of discomfort, pain and work-related musculoskeletal disorders in many industrial ergonomics studies [79,81–86]. [31] also reported similar findings on the postural similarities between uncomfortable hand/arm gestures and stressful industrial manual tasks.…”
Section: Discussionsupporting
confidence: 77%
“…From an ergonomic point of view, signi cant RoMs and proximity with joint limits are risk factors for onset of musculoskeletal disorders. For example, a variation of 30° from the elbow neutral position (Jane Cote Gil Coury et al 1998) or a exion/extension of the wrist over 15° (Faessen, Stee, and Rozendal 1989) were considered as binding positions or signi cant uncomfortable posture (Rempel, Camilleri, and Lee 2015). So, it appears that large displacements of virtual objects on the screen the display size on kinematics parameters such movement time (Accot and Zhai 2001;Lai and Wu 2014;Oehl, Sutter, and Zie e 2007): an increase in size conducted to an increase in the performance and a decrease in movement time.…”
Section: Discussionmentioning
confidence: 99%
“…Kinematic hand model [7,31] tries to emulate the DoF of the human hand through fingers, joints, and their relative distances and angles primarily for robotic hands [10,33]. The vision based kinematic posture recognition approaches which are mostly contour-based adopt mechanisms like palm comprising of connected spheres [30], oriented radial distribution [40], Semi-supervised Transductive Regression Forest [41], and curve fitting [45] to implement DoFs.…”
Section: Literature Reviewmentioning
confidence: 99%