2008 IEEE Conference on Computer Vision and Pattern Recognition 2008
DOI: 10.1109/cvpr.2008.4587566
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3-D Tracking of shoes for Virtual Mirror applications

Abstract: In this paper, augmented reality techniques are used in order to create a virtual mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirror when trying on new shoes in a shop, we create the same impression but for virtual shoes that the customer can design individually. For that purpose, we replace the real mirror by a large display that shows the mirrored input of a camera capturing the legs and shoes of a person. 3-D tracking of both feet and exchanging the real shoe… Show more

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Cited by 44 publications
(21 citation statements)
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“…Then, the augmented organs are visualized onto the flipped user's body. The concept is the same with augmented shirts [108], shoes [109] or knight's armor [110] which has been implemented previously. The second method is gesture-based interaction for slices.…”
Section: Augmented Realitymentioning
confidence: 98%
“…Then, the augmented organs are visualized onto the flipped user's body. The concept is the same with augmented shirts [108], shoes [109] or knight's armor [110] which has been implemented previously. The second method is gesture-based interaction for slices.…”
Section: Augmented Realitymentioning
confidence: 98%
“…For example, for a necklace or a bracelet, the 3D tracking methods presented in [1] can be used to track the rigid body motion of the human neck or wrist. Here, we use the 3D model of the tracked part and exploit mainly silhouette information.…”
Section: Tracking 3d Objects and Deformable Surfacesmentioning
confidence: 99%
“…Interactive virtual mirrors are applications that offer an augmented image of a user for the purpose of seeing her/himself with different garments and/or in a different environment [1,2]. So far, most of the work in such projects has been devoted to virtual element registration through user tracking, and to a fluid and natural combination of virtual elements and input video, but little has been made about complex rendering issues.…”
Section: Introductionmentioning
confidence: 99%
“…These technologies can be divided into two kinds: virtual reality [6,10,11] and augmented reality [7]. In the first kind, 3D body models of users are created beforehand and are loaded into computer memory as rigid 3D objects.…”
Section: Introductionmentioning
confidence: 99%