Abstract:The research aimed to analyze how students identified concepts of Euclidean geometric entities, their properties, and relations, through gestures with the use of a game. The investigation is characterized, regarding technical procedures, as participant research with a qualitative approach and was carried out with high school students in a private school. The analyses performed, via categorization of the gestures used, indicated that students produce gestures more efficiently when they have a mental image of th… Show more
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