The research aimed to analyze how students identified concepts of Euclidean geometric entities, their properties, and relations, through gestures with the use of a game. The investigation is characterized, regarding technical procedures, as participant research with a qualitative approach and was carried out with high school students in a private school. The analyses performed, via categorization of the gestures used, indicated that students produce gestures more efficiently when they have a mental image of the geometric entity to be represented. The research also showed that those who play the role of observers in the game, identify the gesture produced when they have knowledge of the concept attached to it.
RESUMO A pesquisa teve como objetivo analisar como os estudantes identificaram conceitos, propriedades e relações de entes geométricos euclidianos, por meio de gestos com o uso de um jogo. A investigação caracteriza-se, quanto aos procedimentos técnicos, como uma pesquisa participante com abordagem qualitativa e foi realizada com alunos do Ensino Médio em uma escola privada. As análises realizadas, via categorização dos gestos utilizados, indicaram que os alunos produzem gestos de forma mais eficiente quando possuem uma imagem mental do ente geométrico a ser representado. A pesquisa também evidenciou que, aqueles que desempenham o papel de observadores no jogo, identificam o gesto produzido quando possuem conhecimento do conceito atrelado a ele.
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