Microservices is an architectural style inspired by service-oriented computing that has recently started gaining popularity. Before presenting the current state-of-the-art in the field, this chapter reviews the history of software architecture, the reasons that led to the diffusion of objects and services first, and microservices later. Finally, open problems and future challenges are introduced. This survey primarily addresses newcomers to the discipline, while offering an academic viewpoint on the topic. In addition, we investigate some practical issues and point out some potential solutions.
The microservice architecture is a style inspired by serviceoriented computing that has recently started gaining popularity and that promises to change the way in which software is perceived, conceived and designed. In this paper, we describe the main features of microservices and highlight how these features improve scalability.
Microservices is an architectural style inspired by service-oriented computing that has recently started gaining popularity. Jolie is a programming language based on the microservices paradigm: the main building block of Jolie systems are services, in contrast to, e.g., functions or objects. The primitives offered by the Jolie language elicit many of the recurring patterns found in microservices, like load balancers and structured processes. However, Jolie still lacks some useful constructs for dealing with message types and data manipulation that are present in service-oriented computing. In this paper, we focus on the possibility of expressing choices at the level of data types, a feature well represented in standards for Web Services, e.g., WSDL. We extend Jolie to support such type choices, and enable Jolie processes to act on data generically (without knowing which type it has in the choice). We show the impact of our implementation on some of the typical scenarios found in microservice systems. This shows how computation can move from a process-driven to a data-driven approach, and leads to the preliminary identification of recurring communication patterns that can be shaped as design patterns.
This paper describes our experience of training a team of developers of an East-European phone service provider. The training experience was structured in two sessions of two days each conducted in different weeks with a gap of about fifteen days. The first session was dedicated to the Continuous Integration Delivery Pipeline, and the second on Agile methods. We summarize the activity, its preparation and delivery and draw some conclusions out of it on our mistakes and how future session should be addressed.
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