The article describes the potential of the new interactive crowdsourcing technologies in the public policy. The conceptual basis of the research implies the network theory of policy, the theory of deliberate democracy and the concept "governance". The empirical study was based on the methodology of double reflexivity and conducted using such tools as case study, focus-group interview and monitoring of the online platforms of Russian and foreign crowdsourcing resources. The authors emphasize and characterize the main technologies of political crowdsourcing: prediction market crowdsourcing, network brainstorming, project crowdsourcing, and crowdfunding. The authors think that the socio-political role of crowdsourcing lies in the extension of space in which the authorities and citizens interact, the initiation and introduction of political innovations, and the development of the new forms of civil and political participation.
The article aims at specifying the structure of policy for overcoming digital inequality, which is a serious challenge for public authorities under current conditions. Based on a theoretical model of three levels of digital inequality and empirical analysis of a wide range of sources, the authors mark out the main actors of the policy and consider its basic technologies.
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