The article deals with the problem of crisis of social identity as a threat to socio-psychological security of a person and society. It is shown that in modern conditions, given there is the need to ensure national security, an order has evolved in Russia for development in the younger generation of sociopsychological fundamentals of positive social identity, pro-social norms and standards. The formation of social identity of youth is characterized by awareness of the existing congregative values based on the principles of patriotism, cultural spirituality, as well as by formation of a socially mature person. The article presents the results of research to detect among youth students a level of development of the following indicators of socio-psychological security as a factor of positive social identity: pro-sociality (altruism) and egocentrism, resistance to conflicts and aggressiveness, suggestibility, conformism, readiness to risk, and social tolerance. The study has shown a high level of egocentrism and a low level of altruism in most students. This corresponds to the trends the authors pointed out for growing individualism in the Russian society. These trends testify to the possible emergence among modern youth of an intrapersonal conflict between social standards and their own desires, needs, and ambitions.
Labour migration is one of the most important socio-economic development indicators. The problem of a steady decline in the working-age population size has changed a role of migration that has an active impact on the human potential development. With the help of an empirical example from the Eurasian Economic Union (EEU), this research paper presents specifics of labour migration. A review of literary sources points out to an ambiguous impact of a number of factors on dynamics of migration flows, employment, and unemployment. Correlation-regression modelling of migration processes for the EEU in various configurations has resulted with the following. First, a revealed direct relationship between a natural growth (decline) in the population, a number of vacant jobs and the population migration indicator. Second, researchers have established an inverse dependence between GDP per capita, consumer price index, minimum wage, unemployment rate, and population migration indicator. Thirdly, they have shown that a direction of migrant flows depends on such factors, as GDP per capita, number of vacant jobs and minimum wage. Results of the analysis show that an increasing difference between an average wage in the region and across the EEU, and minimum standard of living leads to decreasing numbers of migrants from a particular region of the EEU. In the EEU, for the population main reasons for employment abroad include unemployment in rural areas, no regular income, and lower wages compared to neighbouring countries. The discussion explains an essence of contradictory consequences of the labour migration impact on a development of national economic systems in terms of the completed academic and empirical research. In this regard, it is reasonable to consider labour migration as a global economic phenomenon and this needs further research in terms of factors that influence it.
Emotional creativity (EC), which constitutes a main aspect of the general creativity concept, is often shown to be substantially related to positive emotional experiences, effective motivation, and innovation at the workplace as well as at school. However, little is known about the relationship between emotional creativity and the time people tend to spend playing video games. Nowadays, video games and virtual reality have become an important aspect of public health and psychological research. They constitute a key element of popular culture and generate considerable economic profit as part of the public entertainment industry. Our study is based on the results of an emotional creativity inventory (ECI) survey that was administered at a snowball and convenient sample of 453 respondents (aged 18–60 years, M ± SD: 23.68 ± 6.36; 66.40% women, 20.00% with higher education) from the Czech Republic who were questioned about their habits and the time they devote to playing video games. The sample country was selected as one with a long tradition of homebrew video gaming going back to the 1980s. We employed a set of multinomial regression analyses, which revealed that more time devoted to playing video games is associated with lower emotional creativity, in general, as well as with lower novelty, preparedness, and effectiveness components of emotional creativity. The negative association above was less pronounced for women than for men. Moreover, in a sample containing only women, a longer time devoted to playing video games was associated with the higher novelty component of emotional creativity (the associations with the other two components were not statistically significant for women only). Our findings might considerably contribute to the study of the general overall long-term effect of video games and the use of digital technologies in general on public health.
Our paper focuses on studying how building and fostering leadership skills might help young people to place themselves better on the labour market. The development of the social and economic potential of youth is an important issue that presents an impending task for the educational system, both at the graduate and postgraduate levels. Today' students will become the future leaders who would foster the development of the world economies and bring innovation and prosperity. Thence, it is our task to prepare them well for the new challenges that might await in the globalised and digitalised world of tomorrow. Nowadays, when many young people experience discrimination on the labour markets and are facing with such issues as unemployment and social exclusion, helping them to develop their inner potential becomes an important endeavour that governments and public sector should undertake. Our results show that the efforts aimed at developing leadership skills in students would bring fruits and results in preparing qualified and well-trained labour force. Moreover, we show that focusing on the future and adapting the result-oriented approach would pay off in a form of better productivity and profitability.
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