Session-based recommendation is a challenging problem due to the inherent uncertainty of user behavior and the limited historical click information. Latent factors and the complex dependencies within the user’s current session have an important impact on the user's main intention, but the existing methods do not explicitly consider this point. In this paper, we propose a novel model, Interest Shift and Latent Factors Combination Model (ISLF), which can capture the user's main intention by taking into account the user’s interest shift (i.e. long-term and short-term interest) and latent factors simultaneously. In addition, we experimentally give an explicit explanation of this combination in our ISLF. Our experimental results on three benchmark datasets show that our model achieves state-of-the-art performance on all test datasets.
Many unsupervised hashing methods are implicitly established on the idea of reconstructing the input data, which basically encourages the hashing codes to retain as much information of original data as possible. However, this requirement may force the models spending lots of their effort on reconstructing the unuseful background information, while ignoring to preserve the discriminative semantic information that is more important for the hashing task. To tackle this problem, inspired by the recent success of contrastive learning in learning continuous representations, we propose to adapt this framework to learn binary hashing codes. Specifically, we first propose to modify the objective function to meet the specific requirement of hashing and then introduce a probabilistic binary representation layer into the model to facilitate end-to-end training of the entire model. We further prove the strong connection between the proposed contrastive-learning-based hashing method and the mutual information, and show that the proposed model can be considered under the broader framework of the information bottleneck (IB). Under this perspective, a more general hashing model is naturally obtained. Extensive experimental results on three benchmark image datasets demonstrate that the proposed hashing method significantly outperforms existing baselines.
Many unsupervised hashing methods are implicitly established on the idea of reconstructing the input data, which basically encourages the hashing codes to retain as much information of original data as possible. However, this requirement may force the models spending lots of their effort on reconstructing the unuseful background information, while ignoring to preserve the discriminative semantic information that is more important for the hashing task. To tackle this problem, inspired by the recent success of contrastive learning in learning continuous representations, we propose to adapt this framework to learn binary hashing codes. Specifically, we first propose to modify the objective function to meet the specific requirement of hashing and then introduce a probabilistic binary representation layer into the model to facilitate end-to-end training of the entire model. We further prove the strong connection between the proposed contrastive-learning-based hashing method and the mutual information, and show that the proposed model can be considered under the broader framework of the information bottleneck (IB). Under this perspective, a more general hashing model is naturally obtained. Extensive experimental results on three benchmark image datasets demonstrate that the proposed hashing method significantly outperforms existing baselines 1 .
For task-oriented dialog systems, training a Reinforcement Learning (RL) based Dialog Management module suffers from low sample efficiency and slow convergence speed due to the sparse rewards in RL. To solve this problem, many strategies have been proposed to give proper rewards when training RL, but their rewards lack interpretability and cannot accurately estimate the distribution of stateaction pairs in real dialogs. In this paper, we propose a multi-level reward modeling approach that factorizes a reward into a threelevel hierarchy: domain, act, and slot. Based on inverse adversarial reinforcement learning, our designed reward model can provide more accurate and explainable reward signals for state-action pairs. Extensive evaluations show that our approach can be applied to a wide range of reinforcement learning-based dialog systems and significantly improves both the performance and the speed of convergence.
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