The purpose of this study was to find the positive and negative impacts of online learning on students' behavior in playing games. At the same time to find the best method for students not to spend time playing games and the role of parents to control student behavior. The research method used is descriptive qualitative and sampling method with purposive technique. While the sampling method used observation, interviews, and documentation. The results show that when learning online, students will participate in playing games, causing students to be lazy to study, undisciplined, enter online classes, and students' behavior becomes aggressive towards negative because they lose playing games. Games also have a positive impact as entertainment for students and learn strategies in problem-solving and educate the brain. Another finding is that online learning causes obesity and eye disease in students due to radiation exposure. Parents play an active role in controlling behavior by diverting children to find positive things such as children being told to look for language lessons online so that time is spent studying compared than playing games and social media. Parents should be friends with children and listen to children so that children are close to their parents.Keywords: Electronic device, game advantage, game detrimental, parent, covid-19
Mathematic value in traditional building have been overdued typically for traditional building in sundaness tribe. The goal of this research to discover ethnomathematics value in some building of sunda in kampung budaya in Bogor West Java. This study uses a qualitative method. The sampling technique was carried out purposively, namely the head of kampung Budaya and the key person of kampung budaya sunda sindang Barang Bogor Jawa Barat. Data were collected by in-depth interviews. The sample was selected through a purposive technique. The results were carefully examined through triangulation and source triangulation techniques. The results show that in leuit as the place for saving paddies contain numerous ethnomathematical including in the leuit building, especially on the roof of leuit which is in front there are mathematical elements such as a triangle facing each other but in the middle between the two there is a square and there is an equilateral triangle. While in traditional Sundanese houses there is woven on the walls where the wicker contains mathematical values ranging from straight lines, parallel lines, perpendicular lines, and horizontal lines. Besides that, on the door, there are four right triangles where one pair is opposite, but the other pair is positioned upside down to the other.
Penelitian bertujuan menemukan nilai-nilai sosial dan perilaku lingkungan pada kegiatan jumat berkah, muludan dan kerjabakti. Metode penelitian yang digunakan yaitu kualitatif. Pengambilan data dengan teknik purposive. Sedangkan pengumpulan data dilakukan dengan wawancara mendalam dengan responden. Hasil penelitian dianalisis dengan teknik triangulasi. Hasil penelitian menunjukkan bahwa masyarakat bekerjasa dengan anggota masyarakat yang lain pada kegiatan acara muludan dan saling membantu kepada anggota masyarakat yang sedang sakit. Nilai sosial dan pahala juga terdapat pada jumat berkah dimana hari ini dianggap momen terbaik untuk bersedekah. Pada saat acara muludan, social capital nampak ketika ibu-ibu sangat kompak untuk melaksanakan kegiatan muludan terutama pada saat menyediakan konsumsi dan perencanaan kegiatan muludan. Disamping itu, ada social networking pada masyarakat sebagai jembatan penghubung secara sosial kepada dunia luar untuk mendapatkan ustad yang berpotensi sebagai penceramah. Pada saat ini terjadi pemilihan sumberdaya manusia yang berkualitas karena atas rekomendasi dari anggota masyarakat yang mengenal calon yang mengisi acara muludan. Pada saat itu juga terdapat nilai-nilai pemberdayaan gender menjadi bagian dalam kegiatan ini karena peran perempuan dan laki-laki bisa optimal. Disamping itu, kegiatan kerja bakti juga dilakukan oleh pemuda untuk bersih-bersih sungai-sungai agar terhindar dari bencana dan lingkungan
Tiktok has become a part of life in today's digital era. This study aims to find out the negative and positive effects of TikTok on school children. This study uses a qualitative method. The sampling technique was carried out purposively, namely school teachers. Data were collected through in-depth interviews. The sample was selected through a purposive technique. The results were carefully examined through triangulation and source triangulation techniques. The results show that Tiktok is a digital literacy method for students so they can keep up with the times. Tiktok is also a fairly good learning medium for students when the content of TikTok includes religious lectures, religious values, and moral values that exist in religion. Even TikTok is useful as an interesting learning medium for students during a pandemic when teachers use TikTok as material for distributing material. The features of TikTok make the material interesting for children because of the many color combinations, music, and not boring. Plus there are economic values because TikTok is also a trading medium for many people. This is a trigger for entrepreneurship education for students. However, TikTok also has a bad impact on children because school children can spend time playing TikTok, spending cellphone credit, being lazy, and following the TikTok style that is not following religious teachings. The attitude of children who are still imitating can imitate what is seen on TikTok. For this reason, parents play a role in supervising children by looking at the history of what children open on their cellphones and giving understanding to which children are worthy to be seen and which are not
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