Articulate Storyline is software that can be used as a presentation media or communication tool. This interactive media does not require any programming knowledge during the creation process, because all animations can be created using the "Trigger" option, making it easier for teachers to create interactive materials. This research aims to develop an interactive learning media based on articulate storyline on the material of the solar system in junior high school. The development model used is the ADDIE development model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The development of this media also aims to see the level of effectiveness of interactive learning media based on articulate storyline on the critical thinking skills of grade VII A students at SMPN 1 Sukapura. The indicator of Facione's critical thinking ability used by researchers. The results of the development obtained a validation of 89.9% which was included in the very valid category. The results of the implementation of interactive learning media based on Articulate Storyline is 96.5% which shows that interactive learning media based on Articulate Storyline is very practical. The average N-gain result of 0.6 interactive learning media based on Articulate storyline can improve the critical thinking skills of junior high school students on the solar system material and is included in the medium category. And the average student response is 94% which shows that the interactive learning media based on Articulate Storyline has a positive response
This research is concerned with STEM activity making water purifier filter. The experiment class applies project-based learning, while the traditional class is taught using conventional teacher talk or explanation. This research used triangulation methods. The quantitative methods were applied to analyze student achievement tests according to creative thinking skills in making water filtration design. The qualitative method was applied using observation of student activity, presentations, and interviews for selected students. The student achievement test was analyzed and coupled with pretest and post-test quasi-experimental research. The collected data were analyzed using inferential statistics in the form of an independent sample t-test to express creative thinking skills. The result of the pre-test indicated the sig (2-tailed) of 0.965, with a significant value of 5% (p>0.05). This result indicated two classes were homogenous. The data analysis of the post-test indicated value of sig (2-tailed) 0.00 where p≤0.05, which implied the student achievement test on creative thinking skills criteria in the experimental class was better than that in the control class.
The research aims to compares the modern class (experimental class) and traditional class with the traditional teaching style. Experiment class applies research-based learning methods integration with Cloud Classroom (CCR), and Traditional Classroom teaches with direct explanation and figure from the several textbooks of Astronomy. This research used triangulation methods. The quantitative methods were applied to analyze student achievement tests according to Critical thinking criteria. The qualitative method was applied using observation of student activity and interview for the selected student. Student achievement test followed by pretest, and post-test quasi-experimental research. The data analysis of the post-test indicated a value of sig (2-tailed) 0.002 where p≤0.05, which implied the student achievement on critical thinking skills criteria in the experimental class was better than that in the control class. The activity of students in the experimental class reached 49% as the highest activity for very active activity, 23% active, hesitate 14%, inactive 7%, and very inactive 7%. Based on this result, the implementation of research-based learning integrated with CCR is proven effective in improving student critical thinking skills Astronomy course.
This research aims to create an e-comic mathematics based on Science, Technology, Engineering, Arts, and Mathematics – Caring Community (STEAM-CC) concept as well as to know its effect on the students’ creative thinking ability. Creative thinking is heavily influenced by approaching the students’ during the teaching and learning process. Moreover, it can be done through conducting small group students as a medium to collaborate, learn, and care each other along Caring Community (CC) in Lesson Study for Learning Community (LSLC). This study was used mixed method, 4D development method by Thiagarajan and experimental researcch. The result of this study showed that the developed e-comic was valid according to the material and media experts, while STEAM-CC concept was effective and practical way by looking at the students were able to achieve the standard minimun score on the test and observation. This research also found that the media can effect the studens’ creative thinking ability.
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