His research interests include the design and evaluation in the large of persuasive technology for improving people's physical and mental health, as well as for supporting their everyday choices. He holds a Ph.D. in Computer Science from the University of Udine, Italy.
The growth of tangible and embodied interfaces has lead them to expand from research labs to everyday life. This has raised the question of end-user development and the user requirements for an environment supporting development. This paper researches the user requirements for a toolkit to create interactive outdoor games for children, by adults with no programming skills. We present a case study in which adults designed such games and tested them with children. For the design and testing of the games, RaPIDO, a platform specially designed for prototyping interactive technology, was used. Based on this experience we identify requirements for a toolkit to support the creation of interactive outdoor games.
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