Proceedings of the 2014 Conference on Interaction Design and Children 2014
DOI: 10.1145/2593968.2610483
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Metadesigning interactive outdoor games for children

Abstract: The growth of tangible and embodied interfaces has lead them to expand from research labs to everyday life. This has raised the question of end-user development and the user requirements for an environment supporting development. This paper researches the user requirements for a toolkit to create interactive outdoor games for children, by adults with no programming skills. We present a case study in which adults designed such games and tested them with children. For the design and testing of the games, RaPIDO,… Show more

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Cited by 8 publications
(3 citation statements)
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“…Involving end-users in design to create systems that they need and like is not new [28]. In PD, future users are actively and directly engaged in the design process [39].…”
Section: Dynamics In Pd With Childrenmentioning
confidence: 99%
“…Involving end-users in design to create systems that they need and like is not new [28]. In PD, future users are actively and directly engaged in the design process [39].…”
Section: Dynamics In Pd With Childrenmentioning
confidence: 99%
“…He referred to Arduino's potential to support depunctualization by enabling people to understand the building block of electronics and to experiment directly with the inner working of technology. Previous findings have also shown that novice Arduino users may still need to engage in basic learning about coding and engineering [Lagerström et al, 2014], particularly if they wish to develop complex technologies.…”
Section: End User Development For Open Hardware 21mentioning
confidence: 99%
“…Yet, children today are spending less time in nature than previous generations, due to a variety of factors, such as fewer opportunities to access outdoor spaces in urban areas, parental safety concerns, busy schedules, lack of interest, and increased screen time [35,40,54,67,68,70]. A growing body of research demonstrates how mobile technologies can actually support children's positive, fun experiences outdoors, increase children's time outdoors, and support their engagement with and learning about nature [2,25,28,31,32,38,65,66].…”
Section: Introductionmentioning
confidence: 99%