The study aimed to present suggestions for how a design thinking (DT) approach can be applied in the processes of teaching programming to gifted students and to reveal its effects on the teaching process. The case study method was used. 5 different DT tasks were defined to create solutions for an unstructured problem by using programming tools and DT processes. DT activities were applied to 25 gifted students (13 girls, 12 boys) at the Science and Art Center (BİLSEM) in the city center through the summer term. Data were collected through interviews, observation forms, and the DT Rubric which was developed by the researchers. The findings showed that gifted students improved their DT skills to a certain level, learned the academic content, enjoyed the process itself, and experienced some problems working in teams. At the end of the teaching process, the students emphasized that a good designer should be a respectful person who can work well within a team. Additionally, according to the students' views, different programming tools and environments namely Scratch, Arduino IDE and Lego Mindstorms EV3 can be used in the prototyping phase of the DT processes. Updating DT tasks to include DT mindsets and taking into account the leadership qualities of gifted students during the implementation process may be suggested.
The purpose of the current study is to determine teachers' perceptions towards the pull -out classes for gifted students. The research has been designed according to
<p style="text-align: justify;">The study's goal was to examine the correlation between the computer programming self-efficacy and computational thinking skills of gifted and talented students. The capacity of the computer programming self-efficacy of gifted and talented students to predict their computational thinking skills were also examined. The relational screening model has been implemented in the research. The participants of the study were composed of 106 secondary school gifted and talented students studying the Individual Ability Recognition Program (IAR) at the Science and Art Center in the city center. Typical case sampling was applied for the student identification of the participants, 46 are female and 60 are male. Gifted and talented students' computational thinking skills were assessed using the "Computational Thinking Skills Scale” and the computer programming self-efficacy was measured by using the "Computer Programming Self-Efficacy Scale". Data were analysed by Pearson correlation analysis and simple linear regression analysis in statistical software SPSS 22. Research results found that there was a positive and high correlation between the computer programming self-efficacy and computational thinking skills. The gifted and talented students' computer programming self-efficacy demonstrated 31.5% of the total variance in computational thinking skills. This finding supports the claim which is present in the literature that self-efficacy in computer programming is the affective aspect of computational thinking skills. To predict computational thinking skills, it may be recommended to build multiple models for cognitive and affective skills of gifted and talented students.</p>
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the mixed-method research designs, was used in the modeling of the study. The participants consisted of students studying at the Science and Art Center (BILSEM) (experimental group: 13 girls and 12 boys, control group: 10 girls and 15 boys). While the instructional design developed by the researchers was applied to the gifted and talented students in the experimental group, the standard activities used in Information Technologies and Software Courses at BILSEM were applied to the gifted and talented students in the control group. "Computational Thinking Scale (CTS)", "Torrance Creative Thinking Test (TCTT-Figural)" and "Computer Programming Self-Efficacy Scale (CPSES)" were used to collect the data of the quantitative phase of the study. Qualitative data were gathered by using interview form, observation forms, and design thinking rubric. Two-Factor ANOVA Test, Bonferroni Adjustment Multiple Comparisons Test, and interaction graphs were used to analyze quantitative data while qualitative data were analyzed by content analysis. The quantitative results of the research showed that the instructional design was effective on students' computational thinking and creative thinking skills, but not on programming self-efficacy. Qualitative findings revealed that the instructional design helped the students learn the computational concepts, use computational applications, and develop computational-perspectives. Also, students improved their design thinking skills to a certain level and expressed that they enjoyed the design thinking process, learned the course content, and experienced some difficulties.
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