A political party was an important element in democratic countries. One of the functions of the establishment of political parties as political institutions that were responsible for providing political education to the cadres of political parties as well as to the wider community. In a democratic political system political party of choice as a means to realized the ideals of the nation and the state. Political education was an effort to realized the Indonesian democracy healthy and quality. This study aimed to discussed the role of political parties in the political education of the younger generation and its implications for political resilience in the study area with the second DPD Golkar Party Malang East Java. The method in this research was descriptive qualitative, which described the complex social phenomena occured in society. The research process was done by selecting informants who were deemed eligible research with purposive sampling method. In this case the Golkar Party offi cials Malang. The technique of research by conducting in-depth interviews, observation, literature study and documentation. Then analyzed with three grooves activities that occurred simultaneously, namely data reduction, data presentation, drawing conclusions or verifi cation The results showed that the role of political parties in providing the cadres and political education to the public remains low. Methods and materials for political education conducted by the political parties were still very conceptual and less applicable. Evaluation methods in the provision of political education was not operating effectively, so that the role of political parties in providing awareness to the community about the rights and obligations as citizens to be low. oreover, the resulting low level of quality cadres of political parties in encouraging the improvement of people’s lives. Implications of the role of political parties in the political education of the younger generation of political resilience of region adversely affected the political participation of society and the low level of public participation in public policy-making and oversight.Keywords: Political Parties, Political Education, Youth Generation, Political Resilience of Region.
Kebugaran jasmani merupakan salah satu komponen dalam mencapai suatu produktivitas yang baik.Kebugaran jasmani yaitu kesanggupan dan kemampuan tubuh melakukan penyesuaian terhadap pembebasan fisik yang diberikan kepadanya tanpa menimbulkan kelelahan yang berlebihan. Setiap orang membutuhkan kebugaran jasmani yang baik, agar dapat melaksanakan pekerjaannya dengan efektif dan efisien. Tujuan penelitian ini, untuk mendapatkan gambaran tentang kebugaran jasmani pada Siswa Putri Kelas VIII MTsSurya Buana Malang Tahun Pelajaran 2017/2018. Penelitian ini menggunakan jenis penelitian deskriptif dengan menggunakan pendekatan survei. Pengumpulan data dilakukan ini untuk mendapatkan informasi terkait dengan fenomena, kondisi atau variable tertentu dan tidak dimaksudkan untuk melakukan pengujian hipotesis. Bentuk sederhana dari penelitian ini dengan menggunakan penelitiansatu variable dananalisisnya menggunakan statistik deskriptif meliputi mean, median, persentase, dan rasio. Hasil Penelitian ini terdapat tingkat kebugaran jasmani Siswa Putri Kelas VIII MTs Surya Buana Malang Tahun Pelajaran 2017/2018.sebagian besar menunjukan kriteria baik yaitu 0%, kemudian untuk kategori sedang 5 dengan persentase 20%, kategori kurang 16 siswa dengan persentase 64% dan untuk kategori kurang sekali 4 siswa dengan persentase 16%.
Penelitian pengembangan bahan ajar mobile learning pada mata kuliah Pendidikan Kewarganegaraan bertujuan untuk menghasilkan bahan ajar yang berbasis android sehingga dapat dipelajari kapan pun dan dimana pun (mobile learning). Berdasarkan hasil observasi dan wawancara dengan Dosen Pengampu Matakuliah Pendidikan Kewarganegaraan didapatkan bahwa belum pernah dikembangkan buku pendidikan kewarganegaraan yang berbasis android. Bahan ajar yang disusun berupa power point presentation (ppt) yang kurang interaktif dan monoton serta belum memberdayakan kemampuan berpikir kritis mahasiswa. Model pengembangan dalam penelitian ini menggunakan model 4D yakni define, design, develop, dan disseminate. Instrumen penelitian berupa lembar observasi dan wawancara, angket validasi ahli materi, media, dan bahasa serta angket keterbacaan. Hasil penelitian ini berupa bahan ajar mobile learning yang sudah divalidasi oleh ahli materi dan ahli media pembelajaran sehingga produk bahan ajar merupakan produk yang valid dan layak untuk digunakan sebagai bahan ajar dalam pembelajaran matakuliah Pendidikan Kewarganegaraan. Kesimpulannya bahan ajar mobile learning pada matakuliah Pendidikan Kewarganegaraan telah divalidasi dan layak digunakan dalam pembelajaran..
Upaya optimalisasi proses pembelajaran dapat dilakukan dengan meningkatkan efektifitas dan efisiensi proses dengan memanfaatkan teknologi sebagai dasar pengembangan buku ajar. Selain faktor-faktor yang bersifat eksternal (buku ajar), faktor-faktor internal pun tidak bisa dikesampingkan peran pentingnya. Sehingga diharapkan faktor internal dan eksternal mampu saling mendukung. Penelitian ini diharapkan mampu meningkatkan motivasi belajar dan kemampuan berpikir kritis mahasiswa. Penelitian ini menggunakan metode 4D (define, design, develope, disseminate) dengan menggunakan analisis deskriptif kuantitatif dan menggunakan N Gain Score untuk mengetahui efektifitas penggunaan buku ajar tersebut. Instrumen penelitian berupa lembar observasi dan wawancara, angket validas ahli materi, media, dan bahasa. Hasil penelitian ini menunjukkan bahwa buku ajar ini dikategorikan valid dan layak dengan predikat sangat bagus dengan nilai validasi 87,5% (aspek materi), 85 % (aspek bahasa) dan 87,5 % (aspek media). Buku ajar ini terbukti memberi kontribusi atas peningkatan motivasi belajar mahasiswa dengan nilai N-Gain Score 0,55 dan kemampuan berpikir kritis mahasiswa dengan nilai N-Gain Score 0,68. Maka dapat disimpulkan bahwa pengembangan buku ajar Psikologi Olahraga berbasis androin ini dapat meningkatka motivasi belajar dan kemampuan berpikir kritis mahasiswa Institut Keguruan Ilmu Pendidikan Budi Utomo Malang. Development of android-based sports psychology teaching book to improve student learning motivation and critical thinking ability AbstractEfforts to optimize the learning process can be done by increasing the effectiveness and efficiency of the process by utilizing technology as the basis for developing teaching book. In addition to external factors (teaching book), internal factors cannot be ruled out as important. It is hoped that internal and external factors can support each other. This research is expected to be able to improve student motivation and critical thinking skills. This study uses the 4D method (define, design, develop, disseminate) using quantitative descriptive analysis and using the N Gain Score to determine the effectiveness of the use of the teaching book. Research instruments in the form of observation and interview sheets, validity questionnaire material experts, media, and language. The results of this study indicate that this textbook is categorized as valid and feasible with a very good predicate with a validation value of 87.5% (material aspects), 85% (language aspects), and 87.5% (media aspects). This textbook is proven to contribute to the improvement of students' learning motivation with an N-Gain Score of 0.55 and a critical thinking ability of students with an N-Gain Score of 0.68. So it can be concluded that the development of this android-based Sports Psychology textbook can improve learning motivation and critical thinking skills of students at the Budi Utomo Institute of Teacher Training in Malang.
Football is the most popular sport in the world. Football players must master the basic techniques of Dribbling and Shooting. From the results of preliminary research at the Unibraw soccer school in Malang, the implementation of the Dribbling and Shooting training model has not applied the effective and efficient principle. This study used research and development method instructional development model from Sadiman (2003).. This study aimed to produce a new product in the form of dribbling and passing combination training models in football game speed and agility with base at Unibraw 82 Football School of Malang. The design of research and development of dribbling and shooting combination models there were stages as follows: (1) determining ideas, by collecting information as the idea base to create a concept; (2) writing media scripts product containing shooting practice model sketches; (3) product evaluation; (4) product revision I; (5) prototype product byshooting training models to small groups as well as large groups; (6) prototype try-out; (7) product revision II; and (8) reproduction. Overall the dribbling and shooting combination training model is feasible to implement as a training models for students at Unibraw 82 football school of Malang.The development of dribbling and shooting combination training models in football game with speed and agility base for students at Unibraw 82 football school of Malang there are 10 dribbling and shooting combination training models, these training models can be applied to add training models for the students of Unibraw 82 football school of Malang to overcome the students saturation in training football and add more variation. Abstrak Sepakbola merupakan cabang olahraga paling populer di dunia.Para pemain sepakbola wajib menguasai teknik dasar Dribbling dan Shooting. Dari hasil penelitian awal di sekolah sepakbola Unibraw ‟82 Malang, penerapan model latihan Dribbling dan Shooting belum menerapkan prinsip efektif dan efisien.Model penelitian ini menggunakan penelitian pengembangan (Research and Development)yaitu model pengembangan instruksional dari Sadiman (2003). Penelitian ini bertujuan untuk menghasilkan sebuah produk baru yang berupa model latihan kombinasi dribblingandpassing dalam permainan sepakbola yang di sekolah sepakbola Unibraw ”82 Malang. Perancangan penelitian pengembangan model kombinasi dribbling and shotting terdapat tahapan sebagai berikut: (1) penentuan ide-ide, dengan mengumpulkan informasi sebagai landasan pemikiran untuk membuat suatu konsep; (2) penulisan naskah media (produk), didalamnya berisi sketsa model-model latihan shooting; (3) evaluasi produk, (4) revisi produk I; (5) produk prototipe, dengan memberikan model latihan shooting kepada kelompok kecil maupun kelompok besar; (6) uji coba prototipe; (7) revisi produk II; dan (8) reproduksi. Hasil penelitian ini adalah 10 model latihankombinasi dribbling and shooting dalam permainan sepakbola, model latihan ini dapat diterapkan untuk menambah variasi model latihan siswa sekolah sepakbola Unibraw “82 Malang sehingga kejenuhan siswa dalam latihan mampu teratasi dengan baik. Kata Kunci: Penelitian Pengembangan, Model Latihan Kombinasi Dribbling and Shootting, Variasi
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