A holographic super multi-view (SMV) Maxwellian display based on flexible wavefront modulation is proposed for the first time, to the best of our knowledge. It solves the issue that the previous holographic Maxwellian displays could not provide depth cues for monocular vision. Different from the previous methods, two or more parallax images are multiplied by quadric phase distributions and converged to the viewpoints existing in the pupil to provide 3-D vision. A time division method is proposed to eliminate the cross talk caused by the coherence of different spherical waves. Experiments demonstrate that the proposed method can accurately reconstruct images at different depth without cross talk. The proposed method inherits the previous holographic Maxwellian display's advantages of flexible viewpoint position adjustment and large depth of field (DOF). Superior to geometric optics based SMV displays, the proposed system is compact without lens aberration since only a single spatial light modulator (SLM) is needed without any additional optical elements.
Holographic retinal projection display (RPD) can project images directly onto the retina without any lens by encoding a convergent spherical wave phase with the target images. Conventional amplitude-type holographic RPD suffers from strong zero-order light and conjugate. In this paper, a lensless phase-only holographic RPD based on error diffusion algorithm is demonstrated. It is found that direct error diffusion of the complex Fresnel hologram leads to low image quality. Thus, a post-addition phase method is proposed based on angular spectrum diffraction. The spherical wave phase is multiplied after error diffusion process, and acts as an imaging lens. In this way, the error diffusion functions better due to reduced phase difference between adjacent pixels, and a virtual image with improved quality is produced. The viewpoint is easily deflected just by changing the post-added spherical phase. A full-color holographic RPD with adjustable eyebox is demonstrated experimentally with time-multiplexing technique.
Augmented reality (AR) near-eye displays (NEDs) are emerging as the next-generation display platform. The existing AR NED only present one single video channel at a time, same as traditional media such as TVs and smartphones. In this Letter, to the best of our knowledge, we propose for the first time a multi-channel holographic retinal projection display (RPD), which can provide multi-channel image sources simultaneously, thus greatly increasing the information content. Due to the superposition capacity of a hologram, multiple images are projected to different viewpoints simultaneously through multiple spherical wave encoding, so that the viewer can switch among playing channels very fast through eye rotation. A full-color dynamic multi-channel holographic near-eye display is demonstrated in the optical experiment. The proposed method provides a good prospect that the future AR glasses can play dozens of video channels in parallel, and the user can switch among channels freely and efficiently just through a simple eye rotation.
The field of view (FOV) of holographic retinal projection display (RPD) is always restricted by the diffraction angle of a spatial light modulator (SLM). In this paper, we demonstrate a large FOV holographic RPD by using two-step Fresnel diffraction calculation. By adding the pupil plane as the intermediate plane and decreasing the sampling interval, the FOV can be enlarged to nearly two times of the diffraction angle limit without any physical change. Due to the added spherical wave phase, the influence of aliasing is eliminated because the adjacent orders are projected to different viewpoints. The nonuniform image intensity caused by the sinc function modulation is compensated by image pre-processing. Optical experiments verify that the proposed method can present a uniform holographic near-eye display with a large FOV and adjustable viewpoint position.
In near-eye displays (NEDs), issues such as weight, heat, and power consumption mean that the rendering and computing power is usually insufficient. Due to this limitation, algorithms need to be further improved for the rapid generation of holograms. In this paper, we propose two methods based on the characteristics of the human eye in NEDs to accelerate the generation of the pinhole-type holographic stereogram (HS). In the first method, we consider the relatively fixed position of the human eye in NEDs. The number of visible pixels from each elemental image is very small due to the limited pupil size of an observing eye, and the calculated amount can be dramatically reduced. In the second method, the foveated region rendering method is adopted to further enhance the calculation speed. When the two methods are adopted at the same time, the calculation speed can be increased dozens of times. Simulations demonstrate that the proposed method can obviously enhance the generation speed of a pinhole-type HS.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.