Today’s artificial intelligence still faces two major challenges. One is that, in most industries, data exists in the form of isolated islands. The other is the strengthening of data privacy and security. We propose a possible solution to these challenges: secure federated learning. Beyond the federated-learning framework first proposed by Google in 2016, we introduce a comprehensive secure federated-learning framework, which includes horizontal federated learning, vertical federated learning, and federated transfer learning. We provide definitions, architectures, and applications for the federated-learning framework, and provide a comprehensive survey of existing works on this subject. In addition, we propose building data networks among organizations based on federated mechanisms as an effective solution to allowing knowledge to be shared without compromising user privacy.
There has been a dramatic growth of shared mobility applications such as ride-sharing, food delivery and crowdsourced parcel delivery. Shared mobility refers to transportation services that are shared among users, where a central issue is route planning . Given a set of workers and requests, route planning finds for each worker a route, i.e. , a sequence of locations to pick up and drop off passengers/parcels that arrive from time to time, with different optimization objectives. Previous studies lack practicability due to their conflicted objectives and inefficiency in inserting a new request into a route, a basic operation called insertion . In this paper, we present a unified formulation of route planning called URPSM. It has a well-defined parameterized objective function which eliminates the contradicted objectives in previous studies and enables flexible multi-objective route planning for shared mobility. We prove the problem is NP-hard and there is no polynomial-time algorithm with constant competitive ratio for the URPSM problem and its variants. In response, we devise an effective and efficient solution to address the URPSM problem approximately. We design a novel dynamic programming (DP) algorithm to accelerate the insertion operation from cubic or quadric time in previous work to only linear time. On basis of the DP algorithm, we propose a greedy based solution to the URPSM problem. Experimental results on real datasets show that our solution outperforms the state-of-the-arts by 1.2 to 12.8 times in effectiveness, and also runs 2.6 to 20.7 times faster.
Recently, with the development of mobile Internet and smartphones, the online minimum bipartite matching in real time spatial data (OMBM) problem becomes popular. Specifically, given a set of service providers with specific locations and a set of users who dynamically appear one by one, the OMBM problem is to find a maximum-cardinality matching with minimum total distance following that once a user appears, s/he must be immediately matched to an unmatched service provider, which cannot be revoked, before subsequent users arrive. To address this problem, existing studies mainly focus on analyzing the worst-case competitive ratios of the proposed online algorithms, but study on the performance of the algorithms in practice is absent. In this paper, we present a comprehensive experimental comparison of the representative algorithms of the OMBM problem. Particularly, we observe a surprising result that the simple and efficient greedy algorithm, which has been considered as the worst due to its exponential worst-case competitive ratio, is significantly more effective than other algorithms. We investigate the results and further show that the competitive ratio of the worst case of the greedy algorithm is actually just a constant, 3.195, in the average-case analysis. We try to clarify a 25-year misunderstanding towards the greedy algorithm and justify that the greedy algorithm is not bad at all. Finally, we provide a uniform implementation for all the algorithms of the OMBM problem and clarify their strengths and weaknesses, which can guide practitioners to select appropriate algorithms for various scenarios.
The popularity of Online To Offline (O2O) service platforms has spurred the need for online task assignment in real-time spatial data, where streams of spatially distributed tasks and workers are matched in real time such that the total number of assigned pairs is maximized. Existing online task assignment models assume that each worker is either assigned a task immediately or waits for a subsequent task at a fixed location once she/he appears on the platform. Yet in practice a worker may actively move around rather than passively wait in place if no task is assigned. In this paper, we define a new problem <u>F</u>lexible <u>T</u>wo-sided <u>O</u>nline task <u>A</u>ssignment (FTOA). FTOA aims to guide idle workers based on the prediction of tasks and workers so as to increase the total number of assigned worker-task pairs. To address the FTOA problem, we face two challenges: (i) How to generate guidance for idle workers based on the prediction of the spatiotemporal distribution of tasks and workers? (ii) How to leverage the guidance of workers' movements to optimize the online task assignment? To this end, we propose a novel two-step framework, which integrates offline prediction and online task assignment. Specifically, we estimate the distributions of tasks and workers per time slot and per unit area, and design an online task assignment algorithm, <u>P</u>rediction-oriented <u>O</u>nline task <u>A</u>ssignment in <u>R</u>eal-time spatial data (POLAR-OP). It yields a 0.47-competitive ratio, which is nearly twice better than that of the state-of-the-art. POLAR-OP also reduces the time complexity to process each newly-arrived task/worker to O(1). We validate the effectiveness and efficiency of our methods via extensive experiments on both synthetic datasets and real-world datasets from a large-scale taxi-calling platform.
In recent years, due to the wide applications of uncertain data, mining frequent itemsets over uncertain databases has attracted much attention. In uncertain databases, the support of an itemset is a random variable instead of a fixed occurrence counting of this itemset. Thus, unlike the corresponding problem in deterministic databases where the frequent itemset has a unique definition, the frequent itemset under uncertain environments has two different definitions so far. The first definition, referred as the expected support-based frequent itemset, employs the expectation of the support of an itemset to measure whether this itemset is frequent. The second definition, referred as the probabilistic frequent itemset, uses the probability of the support of an itemset to measure its frequency. Thus, existing work on mining frequent itemsets over uncertain databases is divided into two different groups and no study is conducted to comprehensively compare the two different definitions. In addition, since no uniform experimental platform exists, current solutions for the same definition even generate inconsistent results. In this paper, we firstly aim to clarify the relationship between the two different definitions. Through extensive experiments, we verify that the two definitions have a tight connection and can be unified together when the size of data is large enough. Secondly, we provide baseline implementations of eight existing representative algorithms and test their performances with uniform measures fairly. Finally, according to the fair tests over many different benchmark data sets, we clarify several existing inconsistent conclusions and discuss some new findings.
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