This research proposes a new process of designing wearable computers, which combines interaction design methodology and actual stage costume design processes. The performing arts have achieved an extension of space and time on stage and the enhancement in expressivity by introducing a new technology to theater, resulting in the strengthened "liveness" of performance. Performers, considered as the primary medium of performance communication by showing their characters, lively on stage, are the most important factor in achieving "presence", which is the key aesthetic concept in performing arts. From this perspective, liveness is re-mediated and strengthened by the performer's capabilities of expression, and wearable computer technology can further extend the performer's expression, thereby creating a new media effect on stage. However, literature on performing arts lacks an adequate study of the design processes of wearable computers to help actual performers understand them. This study provides artists an understanding of this process and presents a new method of design that integrates interaction design and stage costume design. This new process is applied to the design and construction process of costumes using wearable computer technology in a live performance work,. Through this case study, artists can understand the concept of wearable computer technology more easily and potentially engage with wearable computers with a deeper understanding.
Since the concept of "Digital storytelling" was first introduced, concepts such as "digital platform for storytelling" as well as "storytelling for digital platform" have evolved. This study evaluates a computer-based story development tool, called Random Character Creator (RCC). Using this tool, the types of variables that can be considered while building a character in storytelling are set, and a database for each variable is established. Based on each variable and database, we developed a prototype of the RCC program, which allows the user to create a character sample with a combination of randomly/selectively chosen variables. Examples of results are evaluated.
We present Flex-Beam, a novel projection system designed to enhance and simplify the process of creating projections for digital performances. This system features a motorized reflector to move the projection image as being mounted on a projector and a mobile application to control the system easily without complex interfaces. We evaluated the usefulness and competence of Flex-Beam through three examined interactions for actual live performances: control of the projection position, utilization as a dynamic stage lighting, and creation of a real-time interactive image in motion. The results present that Flex-Beam as an easy-to-use and affordable alternative in digital performances can cover the wide display area with only a projector and create a moving stage lighting/scene regardless of the configuration of a theatre space.
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