-The purpose of this literature study was to examine whether augmented feedback enhances motor skill learning in sports, and if so, how this can be explained. When athletes or students perform a skill, they receive two types of performance-related feedback. One type of feedback is called task-intrinsic feedback, which is the sensory information that is a natural part of performing a skill (e.g. vision, audition, and proprioception). The second type of performance-related feedback is called augmented feedback. Augmented feedback is a means of supplementing the sources of task-intrinsic feedback normally available to the learner. The conclusion suggests that augmented feedback is necessary for learning some skills. In optimizing the way in which augmented feedback is presented to the learner, therefore, the selection of the type of feedback carefully must be emphasized
Salah satu komponen fisik yang dibutuhkan dalam olahraga hockey yaitu kecepatan pada pukulan/hit. Latihan yang digunakan adalah medicine ball side throw dan kettlebell side swing. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh latihan medicine ball side throw dan kettlebell side swing terhadap peningkatan kecepatan hasil pukulan/hit bagi atlet cabang olahraga hockey lapangan. Penelitian ini menggunakan metode eksperimen dengansubjek yang digunakan dalam penelitian ini adalah atlet putra Kijang Hockey Club yang pernah bermain di PORDA, PON dan SEAGAMES berjumlah 10 orang. Latihan untuk meningkatkan power dengan medicine ball side throw maupun kettlebell side swing keduanya memberikan pengaruh terhadap peningkatan kecepatan pada hasil pukulan hit bagi atlet.
This study aims to identify the variability of stride length and stride frequency of junior-level 100 m sprinters with different performance levels and to verify the kinematics parameters of the phases of sprinting. Data were collected from a sample of 9 junior sprinter athletes determined by purposeful sampling. The analysis results show that the average number of steps for 100 m is 52.8. For the variable stride length, the average is 1.88 m. The step frequency variable shows an average of 4.77 steps/second (max step frequency). During the acceleration phase, the average stride frequency is 4.48 steps/second. The score in the last phase, i.e., the sprinters must maintain their velocity until the end of the race from a distance of 60 – 100 m, shows an average rate of 4.07 steps/second. The average sprinting time of the sprinters is 11.74 seconds, and the average speed of the sprinters is 8.54 ms-1, with a top speed of 8.95 ms-1 and the lowest speed of 7.99 ms-1. Based on the analysis of kinematic parameters, the different phase structures. The results show that stride length significantly contributes to the 100 m sprint performance than stride frequency, which is no longer considered the most critical determinant of performance at junior-level athletes.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.