A high-efficient computer-generated integral imaging (CGII) method is presented based on the backward ray-tracing technique. In traditional CGII methods, the total rendering time is long, because a large number of cameras are established in the virtual world. The ray origin and the ray direction for every pixel in elemental image array are calculated with the backward ray-tracing technique, and the total rendering time can be noticeably reduced. The method is suitable to create high quality integral image without the pseudoscopic problem. Real time and non-real time CGII rendering images and optical reconstruction are demonstrated, and the effectiveness is verified with different types of 3D object models. Real time optical reconstruction with 90 × 90 viewpoints and the frame rate above 40 fps for the CGII 3D display are realized without the pseudoscopic problem.
Advanced three-dimensional (3D) imaging techniques can acquire high-resolution 3D biomedical and biological data, but available digital display methods show this data in restricted two dimensions. 3D light-field displays optically reconstruct realistic 3D image by carefully tailoring light fields, and a natural and comfortable 3D sense of real objects or scenes is expected. An interactive floating full-parallax 3D light-field display with all depth cues is demonstrated with 3D biomedical and biological data, which are capable of achieving high efficiency and high image quality. A compound lens-array with two pieces of lens in each lens unit is designed and fabricated to suppress the aberrations and increase the viewing angle. The optimally designed holographic functional screen is used to recompose the light distribution from the lens-array. The imaging distortion can be decreased to less than 1.9% from more than 20%. The real time interactive floating full-parallax 3D light-field image with the clear displayed depth of 30 cm can be perceived with the right geometric occlusion and smooth parallax in the viewing angle of 45°, where 9216 viewpoints are used.
Compressive light field display with multilayer and multiframe decompositions is able to provide three-dimensional (3D) scenes with high spatial-angular resolution and without periodically repeating view-zones. However, there are still some limitations on the display performance, such as poor image quality and limited field of view (FOV). Compressive light field display with the viewing-position-dependent weight distribution is presented. When relevant views are given high weights in the optimization, the displaying performance at the viewing-position can be noticeably improved. Simulation and experimental results demonstrate the effectiveness of the proposed method. Peak signal-noise-ration (PSNR) is improved by 7dB for the compressive light field display with narrow FOV. The angle for wide FOV can be expended to 70° × 60°, and multi-viewers are supported.
A novel solution for the large view angle holographic head-mounted display (HHMD) is presented. Divergent light is used for the hologram illumination to construct a large size three-dimensional object outside the display in a short distance. A designed project-type lens with large numerical aperture projects the object constructed by the hologram to its real location. The presented solution can realize a compact HHMD system with a large field of view. The basic principle and the structure of the system are described. An augmented reality (AR) prototype with the size of 50 mm×40mm and the view angle above 60 degrees is demonstrated.
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