In this paper, we address semantic segmentation of road-objects from 3D LiDAR point clouds. In particular, we wish to detect and categorize instances of interest, such as cars, pedestrians and cyclists. We formulate this problem as a pointwise classification problem, and propose an end-to-end pipeline called SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a transformed LiDAR point cloud as input and directly outputs a point-wise label map, which is then refined by a conditional random field (CRF) implemented as a recurrent layer. Instance-level labels are then obtained by conventional clustering algorithms. Our CNN model is trained on LiDAR point clouds from the KITTI [1] dataset, and our point-wise segmentation labels are derived from 3D bounding boxes from KITTI. To obtain extra training data, we built a LiDAR simulator into Grand Theft Auto V (GTA-V), a popular video game, to synthesize large amounts of realistic training data. Our experiments show that SqueezeSeg achieves high accuracy with astonishingly fast and stable runtime (8.7 ± 0.5 ms per frame), highly desirable for autonomous driving applications. Furthermore, additionally training on synthesized data boosts validation accuracy on real-world data. Our source code and synthesized data will be open-sourced.
Earlier work demonstrates the promise of deeplearning-based approaches for point cloud segmentation; however, these approaches need to be improved to be practically useful. To this end, we introduce a new model SqueezeSegV2 that is more robust to dropout noise in LiDAR point clouds. With improved model structure, training loss, batch normalization and additional input channel, SqueezeSegV2 achieves significant accuracy improvement when trained on real data. Training models for point cloud segmentation requires large amounts of labeled point-cloud data, which is expensive to obtain. To sidestep the cost of collection and annotation, simulators such as GTA-V can be used to create unlimited amounts of labeled, synthetic data. However, due to domain shift, models trained on synthetic data often do not generalize well to the real world. We address this problem with a domainadaptation training pipeline consisting of three major components: 1) learned intensity rendering, 2) geodesic correlation alignment, and 3) progressive domain calibration. When trained on real data, our new model exhibits segmentation accuracy improvements of 6.0-8.6% over the original SqueezeSeg. When training our new model on synthetic data using the proposed domain adaptation pipeline, we nearly double test accuracy on real-world data, from 29.0% to 57.4%. Our source code and synthetic dataset will be open-sourced.
We propose to harness the potential of simulation for the semantic segmentation of real-world self-driving scenes in a domain generalization fashion. The segmentation network is trained without any data of target domains and tested on the unseen target domains. To this end, we propose a new approach of domain randomization and pyramid consistency to learn a model with high generalizability. First, we propose to randomize the synthetic images with the styles of real images in terms of visual appearances using auxiliary datasets, in order to effectively learn domain-invariant representations. Second, we further enforce pyramid consistency across different "stylized" images and within an image, in order to learn domaininvariant and scale-invariant features, respectively. Extensive experiments are conducted on the generalization from GTA and SYNTHIA to Cityscapes, BDDS and Mapillary; and our method achieves superior results over the stateof-the-art techniques. Remarkably, our generalization results are on par with or even better than those obtained by state-of-the-art simulation-to-real domain adaptation methods, which access the target domain data at training time.
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