Penelitian ini bertujuan untuk menghasilkan produk berupa perangkat pembelajaran bangun ruang SMP dengan pendekatan pendidikan matematika realistik yang valid, praktis, dan efektif ditinjau dari ketercapaian kompetensi dasar, kemampuan koneksi matematis, dan minat terhadap matematika. Jenis penelitian adalah penelitian pengembangan menggunakan model 4-D yang terdiri atas empat tahap yaitu tahap pendefinisian, perancangan, pengembangan, dan tahap penyebaran. Hasil penelitian berupa perangkat pembelajaran bangun ruang yang terdiri dari silabus, RPP, LKS, dan tes hasil belajar berupa tes ketercapaian kompetensi dasar (TKKD) dan tes kemampuan koneksi matematis (TKKM) yang valid, praktis, dan efektif. Kevalidan perangkat mencapai kategori sangat baik ditinjau dari penilaian ahli. Kepraktisan perangkat mencapai kategori sangat baik ditinjau dari penilaian guru, penilaian siswa, dan observasi keterlaksanaan pembelajaran. Aspek keefektifan dipenuhi dari tercapainya minimal 80% siswa lulus KKM ditinjau dari ketercapaian kompetensi dasar dan kemampuan koneksi matematis, serta lebih dari 80% siswa mempunyai minat terhadap matematika dalam kategori minimal baik.Kata Kunci: pengembangan, perangkat pembelajaran, pendekatan pendidikan matematika realistik, bangun ruang SMP DEVELOPING SPACE LEARNING KIT IN JUNIOR HIGH SCHOOL WITH REALISTIC MATHEMATICS EDUCATION APPROACH AbstractThis research aimed to produce space learning kits with realistic mathematics education approach in Junior High School which valid, practical, and effective viewed from achievement of basic competence, mathematical connection ability, and mathematics interest. This research was development research used 4-D model that consisted of four phases: defining, designing, developing, and disseminating. This research produced space learning kit that consisted of syllabus, lesson plans, students’ worksheets, and assessment tests that included test of basic competence achievement and mathematical connection test which valid, practical, and effective. The validity of learning kit get very good category from expert assessment. The practicallity of learning kit get very good category from teachers assessment, students assessment, and observation of learning implementation. The aspect of effectiveness was seen from achievement minimum 80% of the student pass the minimum score for achievement of basic competence and mathematical connection skill, and more than 80% of student have mathematics interest in least good category.Keywords: development, learning kit, realistic mathematics education, space
The purpose of this article is to provide insight into how to design game-based learning. In the 21st century learning focuses on the process of skills in applying materials using technology, and collaborating. Mathematics learning is learning that requires students to not only memorize and read but also be directly involved in the process of finding concepts. Learning media is an alternative to creating interactive and fun learning. In this study the research design adaptation of the multimedia development research model: Decide, Design, Development and Evaluation (DDD-E). The results of this study are in the form of conceptual and procedural models of steps in developing game-based learning for mathematics subjects using the DDD-E model design.
The purpose of this study was to determine the increase motivation and results of students' mathematics learning through Realistic mathematics Education approach. The study was conducted at VIII A grade students of SMP Ma'arif 01 Seputih Raman Central Lampung in geometry material. This type of research is classroom action research. The research was conducted during two cycles with each cycle consisting of the stages of planning, action, observation, and reflection. Instruments used include questionnaires motivation to learn mathematics, observation sheets, and assessment test. Data analysis techniques using descriptive quantitative analysis obtained by converting scores into qualitative criteria. Results from this study are the increased motivation to learn mathematics students from pre-cycle to the second cycle. The result of Student Mathematics learning also increased successively from the pretest to the second cycle average of 62.88 students' mathematics learning outcomes; 76.82; and 81.36. Classical completeness obtained was 72.7%. In general implementation of learning by applying Realistic Mathematics Education approach can improve motivation and results of students' mathematics learning.
This study aims to describe the effectiveness of Quantum Teaching learning model on mathematics learning in terms of aspects of student learning motivation. The type of experiment in this study was quasi experimental research (quasi alphabets experiment) and experimental design that used up was one-Group Pretest-Posttest-. The population in this research was the whole grade VIII of SMPMuhammadiyah 1 Yogyakarta, which was grade VIII-D as sample. The independent variable in this study was a model of Quantum Learning Teaching and the dependent variable in this study was the studentmotivation mathematic’slearning. The instrument used was the student learning motivation questionnaire. To test the effectiveness of Quantum Learning Teaching model, the data were analyzed by using one sample t-test. The results showed that the model of Quantum Learning Teaching effective motivational aspects of learning math.
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