The library is part of a separate building or structure that contains a collection of books, which are arranged and arranged in such a way that it is easy to find and use them at any time when needed by readers. Along with the development of the times, many libraries have abandoned the manual system and switched to a digital system. However, the Yapemri library still uses a manual system from borrowing to freezing, so it is not uncommon for opening files to be lost. This causes losses to the library because many loan reports are often lost. Therefore, by utilizing technology the research team developed the Yapemri library application so that the library no longer uses a manual system. The Yapemri Library application was created using the PHP programming language and MySQL as the Xampp database as a web server. This application has gone through two stages of testing, namely user testing and black-box testing. The test results with black-box show that all the features in the application run well. The results of the responses from users stated that they were quite good for this application. Thus, the authors can conclude that the website-based Yapemri library application is successful.
This research was conducted at SD 02 Pagi Pondok Labu, Cilandak, South Jakarta, with a background of the problem, namely the learning process used in education today where computer-based learning media is only limited to transferring paper media to digital media with the same appearance. This is what causes the learning media to be less than optimal as is the case in the mathematics learning process where the media used in learning material about mathematics in elementary schools is less attractive because of the learning process that still uses classical methods or conventional methods in the teaching and learning process. This research method uses the Rapid Application Development (RAD) method while the data collection methods used are observation, interviews, and literature study. This study aims to design and build learning media applications in the form of Android-based math educational games. The results of the research are in the form of a mathematics educational game application at Pondok Labu 02 Pagi Elementary School that can be played with a smartphone or laptop as a medium to increase interest in learning for students and media for teachers in providing learning about mathematics.
PT. Yudita Teratai Cakti is a company that carries out the hiring process independently or does not use the services of an outsourcing company. In the process of hiring employees, usually PT. Yudita Teratai Cakti uses advertising services in print media such as newspapers and online media such as Facebook and others. In the employee recruitment process at PT. Yudita Teratai Cakti is carried out by the personnel department by selecting and selecting one by one the data of applicants who enter the selection process for prospective employees at the acceptance of new employees at PT. Yudita Teratai Cakti, with the need to apply for a job this system was built, namely carrying out a selection process for prospective employees who applied for work at PT Yudita Teratai Cakti, it is hoped that this system can carry out the selection process using the profile matching calculation method used in this study to be able to provide decision-making information New Employee Recruitment. In order for the implementation of the selection of new employees to meet the demands and expectations of the company, a correlation is needed between the preparation of the test questions and the determined test criteria so that the test results for each new employee show the potential value of each new employee on each of the specified criteria. The decision support system with the profile matching method can assist the role of management or managers in supporting PT. Yudita Teratai Cakti which has objective value with a more effective time.
Primkopal Lanmar Jakarta Swimming Pool is one of the swimming pools under the auspices of the Jakarta Marine Base Marine Cooperative Primary which is engaged in business, in the form of Pool Rentals. Until now, Pool Ticket Ordering is still done manually. The method used by the Primkopal Swimming Pool management is currently inefficient. Therefore, this study has the objectives, (1) Designing a swimming pool ticket booking application that can be easily and quickly accessed by customers via gadgets, (2) Designing a swimming pool ticket ordering application that can be used by employees to update availability status information swimming pool, and (3) Designing a swimming pool ticket booking application that can provide an overview of the facilities offered by Primkopal Swimming Pool. From this goal, the authors built and designed an Android-based application for ordering e-tickets at the Lanmar Jakarta Navy Cooperative Primary Pool (Primkopal) with the First Come First Serve method using Android Studio and Firebase. The final result of this research is to improve the quality and service for prospective purchasers of Primkopal Lanmar Jakarta Swimming Pool Tickets.
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