In the last decades the interest in creativity has grown. One of the questions that has risen from this interest is whether it is possible to aid the development of creativity. This chapter reviews a study on the possibility of developing a digital game with this. The game Luovus was created, utilizing previous research on the subject of creativity and digital games as learning aids. The game has been tested with a group of users and seems to be an effect on the player's self-perceived creative capabilities and society's impact on their creativity. This chapter will also cover studies and past experiments on the subject and how they can be of interest to future experiments.
The interest in creativity has grown steadily in the last decades. Amidst this surging interest is the question of whether it is possible to aid the development of creativity. This study investigates the possibility of developing a digital game with just such objective. Therefore the game Luovus was created, utilizing previous research on the subject of creativity and digital games as learning aids. The game has been tested with a group of users and seems to be an effect on the player's self perceived creative capabilities and society's impact on their creativity.
In the last decades the interest in creativity has grown. One of the questions that has risen from this interest is whether it is possible to aid the development of creativity. This chapter reviews a study on the possibility of developing a digital game with this. The game Luovus was created, utilizing previous research on the subject of creativity and digital games as learning aids. The game has been tested with a group of users and seems to be an effect on the player's self-perceived creative capabilities and society's impact on their creativity. This chapter will also cover studies and past experiments on the subject and how they can be of interest to future experiments.
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