Location data is one of the most widely used context data types in context-aware and ubiquitous computing applications. To support locating applications in indoor environments, numerous systems with different deployment costs and positioning accuracies have been developed over the past decade. One useful method, based on received signal strength (RSS), provides a set of signal transmission access points. However, compiling a remeasurement RSS database involves a high cost, which is impractical in dynamically changing environments, particularly in highly crowded areas. In this study, we propose a dynamic estimation resampling method for certain locations chosen from a set of remeasurement fingerprinting databases. Our proposed method adaptively applies different, newly updated and offline fingerprinting points according to the temporal and spatial strength of the location. To achieve accuracy within a simulated area, the proposed method requires approximately 3% of the feedback to attain a double correctness probability comparable to similar methods; in a real environment, our proposed method can obtain excellent 1 m accuracy errors in the positioning system.
Today, indoor localization technology based on WiFi signals has become more and more popular and applicable. It not only facilitates people's lives but also creates enormous economic value. However, during the propagation of the WiFi signal, it is easily interfered by obstacles, and the signal fluctuation is significant, resulting in low accuracy of positioning. To overcome these problems, we reduce the influence of environmental factors firstly. Then the positioning accuracy is improved by using the SVM model to distinguish the NLOS or LOS environment and employing the capsule networks to derive the users' positions with the WiFi 2.4G and 5G signals. As we all know, the WiFi 2.4G signal has excellent penetrability and is less affected by obstacles, while the WiFi 5G signal has excellent stability and small fluctuations. Therefore, we use the advantages of these two kinds of signals to derive the optimal suggestion by the capsule neural network, which is the learning system with minimum data sets needed. The experimental results show that the positioning effect of the two signals simultaneously is better than the positioning effect of a single signal. We also compare with the traditional indoor positioning methods and use the simulation data to carry out the robustness test, and the positioning accuracy reached 0.99 m in the field environment finally.INDEX TERMS Indoor localization, NLOS and LOS channel propagation condition, WiFi 2.4G and WiFi 5G, SVM, capsule network.
The value function lies in the heart of Reinforcement Learning (RL), which defines the long-term evaluation of a policy in a given state. In this paper, we propose Policy-extended Value Function Approximator (PeVFA) which extends the conventional value to be not only a function of state but also an explicit policy representation. Such an extension enables PeVFA to preserve values of multiple policies in contrast to a conventional one with limited capacity for only one policy, inducing the new characteristic of value generalization among policies. From both the theoretical and empirical lens, we study value generalization along the policy improvement path (called local generalization), from which we derive a new form of Generalized Policy Iteration with PeVFA to improve the conventional learning process. Besides, we propose a framework to learn the representation of an RL policy, studying several different approaches to learn an effective policy representation from policy network parameters and state-action pairs through contrastive learning and action prediction. In our experiments, Proximal Policy Optimization (PPO) with PeVFA significantly outperforms its vanilla counterpart in MuJoCo continuous control tasks, demonstrating the effectiveness of value generalization offered by PeVFA and policy representation learning.
Advances in mobile screen sizes and feature enhancement for mobile applications have increased the number of users accessing spreadsheets on mobile devices. This paper reports a comparative usability study on four popular mobile spreadsheet applications: OfficeSuite Viewer 6, Documents To Go, ThinkFree Online, and Google Drive. We compare them against three categories of usability criteria: visibility; navigation, scrolling, and feedback; and interaction, satisfaction, simplicity, and convenience. Measures for each criterion were derived in a survey. Questionnaires were designed to address the measures based on the comparative criteria provided in the analysis.
With the widespread use of the Global Positioning System, indoor positioning technology has attracted increasing attention. Many systems with distinct deployment costs and positioning accuracies have been developed over the past decade for indoor positioning. The method that is based on received signal strength (RSS) is the most widely used. However, manually measuring RSS signal values to build a fingerprint database is costly and time-consuming, and it is impractical in a dynamic environment with a large positioning area. In this study, we propose an indoor positioning system that is based on the deep Gaussian process regression (DGPR) model. This model is a nonparametric model and it only needs to measure part of the reference points, thus reducing the time and cost required for data collection. The model converts the RSS values into four types of characterizing values as input data and then predicts the position coordinates using DGPR. Finally, after reinforcement learning, the position coordinates are optimized. The authors conducted several experiments on a simulated environment by MATLAB and physical environments at Tianjin University. The experiments examined different environments, different kernels, and positioning accuracy. The results showed that the proposed method could not only retain the positioning accuracy, but also save the computation time that is required for location estimation.
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