High data rate sensors such as video cameras are becoming ubiquitous in the Internet of Things. This paper describes GigaSight, an Internet-scale repository of crowd-sourced video content, with strong enforcement of privacy preferences and access controls. The GigaSight architecture is a federated system of VM-based cloudlets that perform video analytics at the edge of the Internet, thus reducing demand for ingress bandwidth into the cloud. Denaturing, which is the owner-specific reduction in fidelity of video content to preserve privacy, is one form of analytics on cloudlets. Content-based indexing for search is another form of cloudlet-based analytics.
We describe the architecture and prototype implementation of an assistive system based on Google Glass devices for users in cognitive decline. It combines the first-person image capture and sensing capabilities of Glass with cloud processing to perform real-time scene interpretation. The system architecture is multi-tiered. It offers tight end-to-end latency bounds on compute-intensive operations, while addressing concerns such as limited battery capacity and limited processing capability of wearable devices. The system gracefully degrades services in the face of network failures and unavailability of distant architectural tiers. Report Documentation PageForm Public reporting burden for the collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington Headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington VA 22202-4302. Respondents should be aware that notwithstanding any other provision of law, no person shall be subject to a penalty for failing to comply with a collection of information if it does not display a currently valid OMB control number.
An emerging class of interactive wearable cognitive assistance applications is poised to become one of the key demonstrators of edge computing infrastructure. In this paper, we design seven such applications and evaluate their performance in terms of latency across a range of edge computing configurations, mobile hardware, and wireless networks, including 4G LTE. We also devise a novel multi-algorithm approach that leverages temporal locality to reduce end-to-end latency by 60% to 70%, without sacrificing accuracy. Finally, we derive target latencies for our applications, and show that edge computing is crucial to meeting these targets. CCS CONCEPTS • Human-centered computing → Empirical studies in ubiquitous and mobile computing; Ubiquitous and mobile computing systems and tools; • Software and its engineering → Distributed systems organizing principles; • Networks → Wireless access points, base stations and infrastructure; Mobile networks; Network measurement; • Computer systems organization → Real-time system architecture;
We describe the architecture and prototype implementation of an assistive system based on Google Glass devices for users in cognitive decline. It combines the first-person image capture and sensing capabilities of Glass with cloud processing to perform real-time scene interpretation. The system architecture is multi-tiered. It offers tight end-to-end latency bounds on compute-intensive operations, while addressing concerns such as limited battery capacity and limited processing capability of wearable devices. The system gracefully degrades services in the face of network failures and unavailability of distant architectural tiers.
System logs are widely used in various tasks of software system management. It is crucial to avoid logging too little or too much. To achieve so, developers need to make informed decisions on where to log and what to log in their logging practices during development. However, there exists no work on studying such logging practices in industry or helping developers make informed decisions. To fill this significant gap, in this paper, we systematically study the logging practices of developers in industry, with focus on where developers log. We obtain six valuable findings by conducting source code analysis on two large industrial systems (2.5M and 10.4M LOC, respectively) at Microsoft. We further validate these findings via a questionnaire survey with 54 experienced developers in Microsoft. In addition, our study demonstrates the high accuracy of up to 90% F-Score in predicting where to log.
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