Limbah kain perca merupakan limbah anorganik yang memerlukan perhatian khusus dalam penanganannya dengan tujuan untuk keberlanjutan lingkungan. Metode yang sering digunakan dalam pengelolaan limbah adalah 3R (Reduce, Reuse, Recycle). Dari teknik pengolahan Reuse kemudian berkembang menjadi upcycling yang lebih menekankan kepada peningkatan nilai manfaat material. Dalam bidang interior, kain perca di-upcycling menjadi pembungkus busa untuk dudukan dan sandaran pada kursi flat-pack. Konsep dasar pembuatan kursi flat-pack adalah pemanfaatan limbah kardus yang disusun sedemikian rupa sehingga terbentuk kursi yang dapat digunakan pada ruangan interior seperti ruang tamu dan ruang keluarga. Kemudian konsep pembuatan bahan ini dikembangkan dengan menggunakan papan MDF yang lebih keras dan kokoh. Untuk lebih memberi kenyamanan pada kursi, perlu ditambah busa yang dibungkus kain. Teknik sambungan yang digunakan dalam menyambung kain perca berupa patchwork, quilting, dan applique. Untuk mempercantik produk dan sekaligus sebagai identitas pembuatan, dapat menambahkan teknik sablon, baik sablon manual ataupun sablon digital.Fabric waste is inorganic waste that requires special treatment in its handling with the aim of environmental sustainability. The method often used in waste management is 3R (Reduce, Reuse, Recycle). Reuse processing methods then developed into upcycling, emphasising more on increasing the value of material benefits. In the interior, fabric waste is upcycling into foam coverings for backrests and seats. It mounts on a flat-pack chair. The main idea behind flat-pack chairs is to use cardboard trash that has been arranged in such a way that chairs may be made. It is suitable for usage in indoor spaces such as living rooms and family rooms. Then the concept of making this material was developed using a more rigid and sturdy MDF board. Comfortable on the seat need to be applied by adding foam that covered by the fabric. Joint techniques to combine fabric waste can use patchwork, quilting, and applique technique. To decorate the product and simultaneously as the identity of manufacture, can embed screen printing techniques, either manual screen printing or digital screen printing.
Meja dan kursi adalah fasilitas sekolah yang berpengaruh terhadap postur tubuh anak termasuk siswa tunanetra. Postur tubuh akan bekerja secara alami jika menggunakan meja dan kursi yang ergonomis. Sebaliknya, meja dan kursi yang tidak ergonomis cenderung menyebabkan keluhan muskuloskeletal. Penelitian pendahuluan dilakukan terhadap siswa tunanetra di Yaketunis dengan menggunakan metode design thinking dan dilanjutkan dengan checklist penelitian dan Standard Nordict Questionnaire (SNQ). Hasil checklist penelitian siswa kelas satu dengan rata-rata tinggi badan 115,6 cm diperoleh bahwa ketidaksesuaian dari tinggi meja dan tinggi kursi dengan siswa. Siswa kelas lima dengan rata-rata tinggi badan 133,7 cm diperoleh bahwa ketidaksesuaian tinggi meja dan tinggi kursi dengan siswa. Hal ini cenderung menyebabkan siswa mengalami keluhan muskuloskeletal yang diukur dengan SNQ pada leher, tangan, kaki, punggung, pinggang, siku, dan lutut. Meja dan kursi yang tidak ergonomis menyebabkan postur tubuh anak bekerja secara tidak alami. Ketidaksesuaian meja dan kursi dengan siswa diminimalisasi dengan redesain meja dan kursi berdasarkan antropometri tubuh siswa dengan metode perancangan Pahl dan Beitz. Metode ini terdiri dari perencanaan dan penjelasan tugas, perancangan konsep produk, perancangan bentuk produk dan perancangan detail. Redesain meja dan kursi anak ini menghasilkan bentuk yang sesuai dengan kebutuhan tubuh anak tunanetra dan keergonomiannya terhadap pengguna produk tersebut. Desk and chair are kinds of school furniture that influence for posture. Usage of unergonomically desk and chair will cause musculoskeletal complaint in student. Based on preliminary research conduct to student of ABC elementary school grade one and grade five with checklist and Standard Nordict Questionnaire (SNQ). Result of checklist in student grade one in average stature 115,6 cm mismatch hight of desk and hight of chair with the student. Student grade five in average stature 133,7 cm mismacth hight of desk and hight of chair with the student. This cause student musculoskeletal complaints result with SNQ in neck, hand, foot, back, wait, elbow and knee. Unergonomic desk and chair cause bad posture. Mismatch of desk and chair minimalizeted by redesign desk and chair with antropometry of student according to Pahl and Beitz methods. Step of this methods are clarification of task, conseptual design, embodiment design dan detail design. Redesign of school desk and chair result adjustable hight of desk and hight of chair with hight of desk 41,4- 58,9 cm and hight of chair 30,2-40,6 cm. Width of desk 56,3 cm, width of chair 27,3 cm, lenght of chair 39,2 cm and height of backrest 43,5 cm.
Funitur as a complement to the interior becomes a commodity business that promise today. Currently, almost half the Tirtomoyo village transformed into a new residential complex. Changing agricultural land into residential land makes residents who previously livelihood as farmers begin to lose their jobs. Social and economic inequality becomes a new problem for the surrounding community and migrants, if there is no cooperation between several parties to solve the problem. The target of this activity is youth groups in Tirtomoyo Village. This research method uses qualitative and experimental methods. Furnitur making training for youth groups aims to encourage the emergence of creative entrepreneurs in Tirtomoyo Village. The training activities that have been carried out are making furniture from pallets and multiplex with HPL finishing. Activities carried out by the delivery of theoretical material, direct training and mentoring the development of furniture products. Outcomes of this activities such as product shelves and desk furniture. From these training activities, participants were able to produce furniture products made of pallet wood that were more diverse than those made of multiplex with HPL finishing.
Micro, small and medium enterprises (MSME) craftsmen need product innovation to develop and adapt to market developments. This study aims to diversify the products of ceramic and bamboo craftsmen in the Malang area of East Java as contemporary interior decoration products. Their condition is stagnant due to constraints in product development so the craftsmen are decreasing and there is no regeneration. In this study, the ceramic and bamboo crafts of craftsmen in Malang will be combined for contemporary interior decoration products. The results of this study are expected to be a product diversification and can provide design input for ceramic and bamboo craftsmen in Malang. Besides that, it can expand its market share and as a preservation of craft skills as a cultural heritage. This study uses the brainstorming design thinking method by combining two materials to create alternative products for ceramic and bamboo craftsmen in Malang. In addition, it can expand its market share and preserve craft skills as a cultural heritage. This research uses the design thinking method by applying ATUMICS theory to develop product design. This product's development utilizes existing ceramic moulds to speed up and reduce production costs. Likewise, the development of bamboo products, as well as the expertise that the craftsmen already have, adapted to a more modern form.
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