Kampus Mengajar (KM-2) merupakan bagian dari program Merdeka Belajar Kampus Merdeka (MBKM) yang diusung pemerintah guna membantu para tenaga pendidik SMP dan SD dalam proses pembelajaran. Kegiatan ini salah satunya dilangsungkan di SDN 02 Klepu, Semarang, Jawa Tengah yang diikuti oleh siswa kelas 2. Oleh karena target treatment adalah anak kelas rendah sehingga metode pembelajaran literasi yang digunakan yakni melalui sarana permainan yakni kartu huruf, permainan kata (word game), dan baca cepat. Tulisan ini bertujuan untuk mengeksplorasi peran metode belajar sambil bermain terhadap peningkatan kemampuan literasi siswa kelas 2 SDN 02 Klepu. Sudut pandang yang digunakan yakni psikologi kognitif berdasarkan teori Gestalt. Data diperoleh melalui observasi dan studi literatur. Metode permainan tersebut berperan untuk membentuk persepsi awal pada anak dalam hal ini terkait huruf serta kata. Permainan yang diberikan kepada para siswa kelas 2 dilakukan secara bertahap. Hasilnya ditemukan bahwa cara tersebut cukup efektif untuk meningkatkan kemampuan literasi siswa.
The concept of the digital economy is a relatively new term used by Don Tapscott in 1995. Since then, this term has been widely discussed in different environments, and many countries have started transforming into digital economies using various strategies. The COVID-19 pandemic did not even stop the popularity of the digital economy; in fact, it is expected to be the core of economic recovery post-Covid-19, necessarily in Indonesia. Indonesia's massive number of internet users creates the opportunity to promote digitalization and eventually transform into a digital economy environment. In 2021, the digital trade valuation reached IDR 401 Trillion with an increasing preference for online spending habits. Supported by the rapid growth of the digital payment system and digital banking, the digital economy in Indonesia is projected to reach USD 146 billion valuations by the end of 2025. This study aims to discover the progression of the digital economy in Indonesia in regards to accelerating economic recovery post-pandemic covid-19 and how it would affect Indonesia's position in relations with South East Asia Countries. Furthermore, the report will also discuss the challenge and opportunity to transform into a digital society.
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