The authors endeavor to develop an approach toward designing academic digital shadows and twins for efficient management of educational processes in training professionals in the real-time mode, as well as for strategic and immediate decisions. They suggest a model for direct management of multilevel educational processes and development of individual educational trajectories (IET) through using digital twins (DT) within the educational process in the years 3–4, master’s programs, and within the framework of continuing professional education. The general concept of DT application in educational organization is developed, i. e. student-oriented model with IET as a core. The authors also examine IET as an instrument of mobile and rapid re-engineering of educational processes scaled t o t he a ctual n eeds o f t he e conomy a nd e mployers’ c urrent d emands; as well as general approaches to IET support, in particular, through online educational technologies and virtual educational platforms and resources. The virtual reality platforms may be used in distance learning when developing IET in multilevel educational systems. The authors compare several virtual reality platforms, metauniverses, their tools and applications in educational processes.
The urgency of the problem is due to the emergence of new concepts in the field of development of distance learning systems (DLS) and the necessary refinement and assessment of the latest trends in this area. The purpose of this article is to describe the experience of using the virtual language environment for teaching Russian as a foreign language (RFL) and to try to clarify the definition of the term 'v-learning' (learning in virtual reality) relatively to the term 'elearning' (learning with the use of electronic educational technology) in the light of the development of computer technology and user interfaces. The main theoretical research methods are: direct observation; descriptive method, classification and modeling. The article presents refined definitions of v-learning and e-learning. The results of experimental learning and obtained data during the survey are described. The research results presented in the paper may be useful for the design and development of DLS based on virtual reality technologies.
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