Virtual Reality has become a popular entertainment medium; however, it could also potentially be useful in creating interactive experiences that act as educational tools for students. Through the use of this technology, virtual experiences facilitate the learning of various concepts through interactive simulation. This project focuses on the development of a virtual reality application that can be used to help teach different physics concepts to young students, in engaging virtual environments and further promote STEM education principles. Each level developed for the game instructs on concepts such as force, acceleration, velocity, position, etc. This paper will discuss both the specifications and design of the project as well as discuss the initial demo results and future development.
Profound technological changes and high network levels have triggered competitive innovations and leadership style among firms. However, few studies have explored the leadership style needed to innovate within the duality of coopetition capabilities and in-learning. Therefore, the authors explore how leadership style affects innovation performance in the context of financial service firms. Using a PLS analytical approach and dynamic capability perspective (DCP), the authors find that coopetition capability positively mediates the relationship between leadership style and innovation performance. The finding also indicates that in-learning negatively moderates the relationship between coopetition capability and innovation performance.
The development of affordable virtual reality (VR) hardware represents a keystone of progress in modern software development and human-computer interaction. Despite the ready availability of robust hardware tools, there is presently a lack of video games or software in VR that demonstrates the gamut of unique and novel interfaces a virtual environment can provide. In this paper, we present a virtual reality video game which introduces unique user interface elements that can only be achieved in a 3D virtual environment. The video game, titled Wolf Hunt, provides users with a menu system that innovates on traditional interfaces with a virtual representation of a common item people interact with daily: a mobile phone. Wolf Hunt throws users into a procedurally generated world where they take the role of an individual escaping a wolf assailant. Deviating from traditional locomotion options in VR interfaces, such as teleportation, Wolf Hunt measures the displacement of hand-held VR controllers with the VR headset to simulate the natural action of running. Wolf Hunt provides an alternate interfacing solution for VR systems without having to conform to common 2D interface design schemes.
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