Proses pengumpulan data dalam penelitian survey merupakan hal yang sangat penting. Penelitian berbasis survey membutuhkan instrumen pengumpulan data berupa kuesioner. Selama ini peneliti atau surveyor melakukan pengumpulan data secara manual yaitu dengan mencetak kuesioner dan menyebarkannya dengan mendatangi satu persatu responden. Hal ini memakan waktu yang lama dan biaya yang besar sehingga menjadi masalah utama yang dihadapi dalam pengumpulan data dengan kuesioner. Untuk mengatasi masalah tersebut dibutuhkan suatu aplikasi yang dapat membantu surveyor dalam melakukan survey secara online. Penelitian ini bertujuan untuk merancang dan membangun aplikasi kuesioner online berbasis web dengan meggunakan metode waterfall dengan tahapan analysis, design, implementation, testing dan maintanance. Pemodelan sistem dan basis data meggunakan Data Flow Diagram (DFD) dan Entity Relationship Diagram (ERD). Bahasa Pemrograman yang digunakan yaitu, HTML, PHP, CSS, Java Script, dan untuk databasenya menggunakan MySQL. Skala pengukuran yang digunakan dalam perancangan kuesioner menggunakan skala likert dan skala guttman. Aplikasi ini memiliki 3 hak akses yaitu, admin, surveyor dan pengunjung/responden. Dengan adanya aplikasi diharapkan ini proses pengumpulan data dengan kuesioner dapat lebih efektif dan efisien.
Location Based Service (LBS) is a service to provide information that has been created, compiled, selected or filtered by considering the location of users or other people or current mobile devices [1]. It is possible to implement LBS using GPS because mobile devices have GPS services [6]. Based on these services, making an application for room recognition can be done by utilizing the Google Maps API by implementing GIS, LBS, and GPS. Implementation of application with extreme programming methods is carried out in accordance with the stages. In the planning part, an analysis is carried out on the business needs and user stories, in the design, use case diagrams and activity diagrams are made, coding is done by implementing the design using the mobile programming language, and testing is done using black box testing. The application of LBS is carried out when calling the room information page which functions to find the location of the room and displays notifications and room information when the user enters the radius that has been determined in the room data. Determining the radius is very important to do so that the information about the room that is displayed does not overlap with other rooms. This is done to keep the room information displayed to the user only to display information about one room only. Therefore, when determining the radius of the room, it must be determined carefully so that the radius can create a circle that does not intersect with other radius circles. The room information displayed is obtained from data management by the admin through the building management page, rooms, and items. In managing, admins can add, edit, and delete data.
The menu provided at restaurant can only be seen from a menu book that is shown by the waiter who shows the menu names in the form of text along with the price. This menu book model is felt to be less effective and less attractive. With a restaurant menu application with technology augmented reality, customers will find detailed information about the menu in restaurant displayed in the form of interesting 3D objects. The research method used for software development is Waterfall Model. Application development in this study uses the Unity3D, Vuporia, game engine and Blender3D. The resulting application can be used on Android Smartphones with a minimum operating system of 5.1 (Lollipop). In this case the method used is marker based tracking which is a tracking method using markers or images. From the results of black-box testing, the functional test results show that the application has run as expected, and the results of this application questionnaire get the very good category because it is at a percentage of 87% of the seven statements with likert method and has no problems when run.
One of the features in the Feeder PDDIKTI application is the student activity feature. The feature is used to record student activities with participants' activities, supervisors and examiners. The problem with the Feeder PDDIKTI application when recording student activities is that the operator must input data one by one to the application. Therefore DIKTI also provides web services that can be used so that the recording process can be better.Implementation of recording student activities using web services on the Feeder PDDIKTI with extreme programming methods is carried out in accordance with the stages. In the planning part, an analysis is carried out on the business needs and user stories, in the design, use case diagrams and activity diagrams are made, coding is done by implementing the design using the PHP programming language, and testing is done using black box testing.In running the application, upload excel files are used for student activity data, activity participants, supervisors and examiners. After the student activity is successfully uploaded an excel file is generated from the system which contains student activities that already have the id_akt_mhs attribute. These attributes will be used to link student activity data with activity participants, supervisors, and examiners when filling in data in an excel file. Applications made are not yet connected to the Academic Information System Application so that for future development it is expected to be able to connect and retrieve data directly from the Academic Information System Application.
Sub. BagianBarang Milik Negara (BMN) Universitas Palangka Raya masih menggunakan sistemyang di anggap kurang efektif dan efisien. Data gedung, ruangan, barang dan kendaraan miliknegara yang masih disimpan dalam bentuk laporan excel, yang bias saja kemungkinan dapat hilangdan apabila data tersebut telah disimpan dalam computer hal itu tidak menunjang kemudahanpengolahan data untuk dapat digunakan dan dicetak pada sebuah laporan. Rancangan penelitianyang dibuat terdiri atas tiga tahap yaitu: (1) pengumpulan dan analisis data yang dilakukan dengancara studi pustaka dan observasi, (2) menerapkan metode waterfall yang sudah dimodifikasi dengantahap-tahapnya adalah analisis system,(3) pemodelan proses bisnismenggunakan DFD, danantarmuka, (4) implementasi menggunakan PHP dan Mysql sebagai database untuk menyimpandata. Selanjutnya pada tahapan testing Aplikasi ini menggunakan metode Black Box. Hasilpenelitian adalah aplikasi pemetaan gedung Universitas Palangka Raya pada Sub. BMN UniversitasPalangka Raya
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