Abstract. The study of a person existence in Internet space is certainly an actual task, since the Internet is not only a source of innovation, but also the cause of society’s transformations and the social and cultural problems that arise in connection with this. Computer network is global. It is used by people of different professions, age, level and nature of education, living around the world and belonging to different cultures. It complicates the problem of developing common standards of behavior, a system of norms and rules that could be widely accepted by all users. On the other hand, the Internet space can be viewed as a new form of existence where physical laws do not work, and in connection with this, social ones are often questioned. This paper focuses on how social norms regulate relations in Internet space. The authors represents the typology of deviant behavior in the network. The empirical basis of the research includes the sociological survey of students of the senior courses in the Institute of Computer Science and Technology of Peter the Great St. Petersburg Polytechnic University. Sociological survey allows to identify students’ understanding of Internet space. The selection of students is conditioned by the fact that IT professionals are considered simultaneously as ordinary users of the network and as future professionals in this field.
The aim of the study was to analyze the correlation between the students’ involvement and their progress within the online component of the blended learning model during the theoretical and practical courses. The authors have applied data mining Moodle from learning portfolios of 1500 students (N = 1500). Comparative analysis of the courses under review showed significant differences in the behavior of the same students. For the theoretical course students spent less time than for a practice-oriented one. Students’ progress in the form of points and demand for non-binding elements of the course differed significantly in favor of the practical course. Based on the data obtained, the authors concluded that an important parameter that influences the behavior of students and their educational progress in general is precisely the focus on practice. Thus, the predominance of the online component in blended learning is appropriate for practical courses. Within the theoretical and general education courses, the predominance of face-to-face learning can positively affect the educational process and results of learning.
The COVID-19 pandemic has contributed to the accelerated spread of e-learning around the world. In e-learning, self-regulation becomes more relevant than ever. Reducing the influence of traditional features of the face-to-face learning environment and increasing the impact of the e-environment place high demands on students’ self-regulation. The author’s self-regulation e-learning model emphasizes the position of e-learning at the intersection of the electronic environment and the learning environment. We observe a collision of the concepts of these two environments. The Internet is a more common environment that provokes the use of unacceptable tools and hints, which is a logical consequence of such behavior to pass the test, and not to gain knowledge. Therefore, the most important thing is that students have their own goals and strategies, and use the large resources of the electronic environment for development, and not for cheating. The authors conducted a survey (N = 767), which showed that students rate their self-efficacy of online learning higher in the e-environment than in the offline learning environment. Self-regulation indicators are the highest in the field of environment, and the lowest when setting goals and in time management.
Information and communication technologies transform modern education into a more available learning matrix. One of the unexplored aspects of open education is the constant communicative interaction within the student group by using social media. The aim of the study was to determine principal functions of student-led communication in the educational process, the method for assessing its strong points and the disadvantages disrupting traditional learning. For the primary study of the phenomenon, we used methods that made it possible to propose approaches to further analysis. Netnography is the main research method defining the essence and characteristics of the student-led peer-communication. In our research, we applied data visualization, analytical and quantitative methods and developed a set of quantitative indicators that can be used to assess various aspects of student communication in chats. The elaborated visual model can serve as a simple tool for diagnosing group communication processes. We revealed that online group chats perform a support function in learning. They provide constant informational resource on educational and organizational issues and create emotional comfort. Identified features serve to define shortcomings (e.g., lack of students’ readiness to freely exchange answers to assignments) and significant factors (e.g., underutilized opportunities for self-organization) that exist in the modern system of higher education.
Over recent years, new digital communication technologies have had a big impact on established social institutions. These technologies naturally exert some pressure on modern society. The article reveals such phenomenon as a smart mob, which appeared due to the development of information technologies and social networks and is widespread now. The research shows the evolution of the smart mob and the flash mob as its kind in the way of constructing new formats for mass communication and social group management. Analysing different types of smart mobs, the authors identify four stages of its development: "creative", "game", "business" and "smart". Four main stages of the smart mob evolution determine the principles of its organization and the main characteristics. The classic flash mob at its first stage has the principle of artistic creativity, which assigns the flash mob like a work of art. This creative act displays social processes beyond the habitual perception, drawing attention of an external observer to something, presenting this object in a new way by destroying established communication patterns used in everyday life. At the second stage, the smart mob loses its mystery, uniqueness and becomes a mass phenomenon attracting many thousands of participants. The third stage has practical characteristics, a goal-setting matrix for political, commercial and other purposes. At the last stage, the smart mob can evolve to the smart city element that helps to attract attention to a problem and to solve it.
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