John Chambers is President and CEO of Cisco Systems, the worldwide leader in networking for the Internet. Since January 1995, when he assumed this position, Chambers has grown the company from $1.2 billion in annual revenues to its current run-rate of approximately $18.9 billion. Chambers has been lauded by government leaders and countless publications worldwide for his visionary strategy, his ability to drive an entrepreneurial culture, and his warm-hearted, straight-talking approach. This past year, Chambers spearheaded several key global initiatives, including co-sponsorship of the Jordan Education Initiative, in partnership with his Majesty King Abdullah II of Jordan and the World Economic Forum. In November, Chambers was named "The Most Influential CEO" in telecommunications by Institutional Investor magazine and in October he was named "The Most Influential Person in Communications" by Telecom Magazine. He has received numerous other awards including the Smithsonian Lifetime Achievement award and the Ron Brown Award for Corporate Leadership.
Social virtual reality (VR) has become increasingly popular. People today can leverage VR to meet and interact with others, especially when face-to-face (F2F) social events are not as practical. While strategies and cues being used in F2F interactions have been previously studied in CSCW, it remains unclear how people use various cues to interact with others in VR-based events, and whether the usage of different cues in such VR events differs from F2F interactions. To start addressing these questions, we conducted an online survey study, inviting VR event attendees to recall their recent social interaction experiences and cues usage in initiating, maintaining, and finishing interactions with event co-attendees in VR and F2F situations respectively (N=51). Results from the survey revealed differential cues usage in VR-based and in F2F interactions, which could shed light on the design of VR tools toward supporting online social events.
The SpeedSim case study focuses on how mergers and acquisitions work in startup and entrepreneurial environments. It describes how an intelligent East Coast engineer built an extremely frugal company with a goal for acquisition and how the SpeedSim team masterfully executed and maximized their return by starting, growing, and selling a company. The case analyzes the process of how small companies position themselves to be acquired and how an acquirer assesses a company. The case can be used for mergers and acquisition and exit discussions, as well as for culture and organizational behavior discussions for entrepreneurship curriculums.
In an industry rife with failures, Proteolix, a biotechnology company, was a rare success. The Proteolix case provides a compelling example of a biotech company that has chosen a “me-too” strategy, a less risky strategy than the strategy of discovering a drug for a novel target. However, even me-too drug strategies in the biotech industry face an uphill battle.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.