BACKGROUND:Leprosy is millenary disease and still persists in several countries.OBJECTIVES:To estimate the incidence of leprosy in the Brazilian states and for the
country in the year 2010; to describe the cases reported according to the
studied variables; to verify the correlation between the overall incidence
and the studied variables.METHODS:Ecological descriptive study, with population data from the 27 states, 2010.
Information about reported cases were collected: gender, race, percentage of
patients younger than 15 years old and living conditions. The analysis was
performed using percentages, means, incidence rates and the Spearman
correlation test.RESULTS:The states of Mato Grosso and Tocantins recorded the highest incidence rates;
Rio Grande do Sul and Santa Catarina, the lowest; there was a higher
incidence of leprosy among men; the incidence of leprosy increases
proportionally with the nonwhites among the inhabitants; patients younger
than 15 years; the average number of residents per household; and a decrease
in coverage of water supply and presence of bathrooms.CONCLUSION:The incidence of leprosy is related to factors as gender, race and house
conditions (p<0,05 for all).
Background/AimsWe evaluated the efficacy of using virtual reality with specific games for vestibular rehabilitation to treat patients with benign paroxysmal positional vertigo.MethodsThe Activity-Specific Balance Confidence Scale (ABC Scale), Dizziness Handicap Inventory, Tinnitus Handicap Inventory, Berg Balance Scale, Balancim, Romberg and Dix-Hallpike tests were used to evaluate 10 participants (5 males and 5 females; mean age 38.5 ± 14.7 years) with benign paroxysmal positional vertigo, who played 3 specific games of Nintendo Wii console (Snowboard Slalom, Tightrope Walk, Rhythm Parade) for 10 minutes twice a week for 4 weeks.ResultsThe intervention resulted in significant increases in Activity-Specific Balance Confidence Scale score (d de Cohen >0.50), decreases in Dizziness Handicap Inventory (P<0.05 in t test for all dimensions and total score) and Tinnitus Handicap Inventory (P<0.05 in Wilcoxon test for all dimensions and total score), and improvement in balance shown on Romberg test, Berg Balance Scale (P<0.05 in t test for all dimensions and total score) and Balancim (d de Cohen >0.80).ConclusionsVirtual reality with the selected games seemed to be effective on benign paroxysmal positional vertigo treatment, improving scores of tests and scales used in the assessment.
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