With the introduction of combined positron emission tomography (PET)/computed tomography (CT) or PET/magnetic resonance imaging (MRI) scanners, there is an increasing emphasis on reconstructing PET images with the aid of the anatomical side information obtained from X-ray CT or MRI scanners. In this paper, we propose a new approach to incorporating prior anatomical information into PET reconstruction using the nonlocal regularization method. The nonlocal regularizer developed for this application is designed to selectively consider the anatomical information only when it is reliable. As our proposed nonlocal regularization method does not directly use anatomical edges or boundaries which are often used in conventional methods, it is not only free from additional processes to extract anatomical boundaries or segmented regions, but also more robust to the signal mismatch problem that is caused by the indirect relationship between the PET image and the anatomical image. We perform simulations with digital phantoms. According to our experimental results, compared to the conventional method based on the traditional local regularization method, our nonlocal regularization method performs well even with the imperfect prior anatomical information or in the presence of signal mismatch between the PET image and the anatomical image.
This paper describes the development of fast Bayesian reconstruction methods for Compton cameras using commodity graphics hardware. For fast iterative reconstruction, not only is it important to increase the convergence rate, but also it is equally important to accelerate the computation of time-consuming and repeated operations, such as projection and backprojection. Since the size of the system matrix for a typical Compton camera is intractably large, it is impractical to use a conventional caching scheme that stores the pre-calculated elements of a system matrix and uses them for the calculation of projection and backprojection. In this paper we propose GPU (graphics processing unit)-accelerated methods that can rapidly perform conical projection and backprojection on the fly. Since the conventional ray-based backprojection method is inefficient for parallel computing on GPUs, we develop voxel-based conical backprojection methods using two different approximation schemes. In the first scheme, we approximate the intersecting chord length of the ray passing through a voxel by the perpendicular distance from the center to the ray. In the second scheme, each voxel is regarded as a dimensionless point rather than a cube so that the backprojection can be performed without the need for calculating intersecting chord lengths or their approximations. Our simulation studies show that the GPU-based method dramatically improves the computational speed with only minor loss of accuracy in reconstruction. With the development of high-resolution detectors, the difference in the reconstruction accuracy between the GPU-based method and the CPU-based method will eventually be negligible.
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