RGBD images, combining high-resolution color and lower-resolution depth from various types of depth sensors, are increasingly common. One can significantly improve the resolution of depth maps by taking advantage of color information; deep learning methods make combining color and depth information particularly easy.However, fusing these two sources of data may lead to a variety of artifacts. If depth maps are used to reconstruct 3D shapes, e.g., for virtual reality applications, the visual quality of upsampled images is particularly important.The main idea of our approach is to measure the quality of depth map upsampling using renderings of resulting 3D surfaces. We demonstrate that a simple visual appearancebased loss, when used with either a trained CNN or simply a deep prior, yields significantly improved 3D shapes, as measured by a number of existing perceptual metrics. We compare this approach with a number of existing optimization and learning-based techniques.
We present a new method for vectorization of technical line drawings, such as floor plans, architectural drawings, and 2D CAD images. Our method includes (1) a deep learning-based cleaning stage to eliminate the background and imperfections in the image and fill in missing parts, (2) a transformer-based network to estimate vector primitives, and (3) optimization procedure to obtain the final primitive configurations. We train the networks on synthetic data, renderings of vector line drawings, and manually vectorized scans of line drawings. Our method quantitatively and qualitatively outperforms a number of existing techniques on a collection of representative technical drawings.
Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design. Despite the recent progress in deep generative modelling, synthesis of finely detailed 3D surfaces, such as high-resolution point clouds, from scratch has not been achieved with existing approaches. In this work, we propose to employ the latent-space Laplacian pyramid representation within a hierarchical generative model for 3D point clouds. We combine the recently proposed latent-space GAN and Laplacian GAN architectures to form a multi-scale model capable of generating 3D point clouds at increasing levels of detail. Our evaluation demonstrates that our model outperforms the existing generative models for 3D point clouds.
We propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to
regress a scalar field
representing the distance from point samples to the closest feature line on
local patches.
Our approach is the first that scales to massive point clouds by fusing distance-to-feature estimates obtained on individual patches.
We extensively evaluate our approach against related state-of-the-art methods on newly proposed synthetic and real-world 3D CAD model benchmarks. Our approach not only outperforms these (with improvements in Recall and False Positives Rates), but generalizes to real-world scans after training our model on synthetic data and fine-tuning it on a small dataset of scanned data.
We demonstrate a downstream application, where we reconstruct an explicit representation of straight and curved sharp feature lines from range scan data.
We make code, pre-trained models, and our training and evaluation datasets available at https://github.com/artonson/def.
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