The European Sentinel missions and the latest generation of the United States Landsat satellites provide new opportunities for global environmental monitoring. They acquire imagery at spatial resolutions between 10 and 60 m in a temporal and spatial coverage that could before only be realized on the basis of lower resolution Earth observation data (>250 m). However, images gathered by these modern missions rapidly add up to data volume that can no longer be handled with standard work stations and software solutions. Hence, this contribution introduces the TimeScan concept which combines pre-existing tools to an exemplary modular pipeline for the flexible and scalable processing of massive image data collections on a variety of (private or public) computing clusters. The TimeScan framework covers solutions for data access to arbitrary mission archives (with different data provisioning policies) and data ingestion into a processing environment (EO2Data module), mission specific pre-processing of multi-temporal data collections (Data2TimeS module), and the generation of a final TimeScan baseline product (TimeS2Stats module) providing a spectrally and temporally harmonized representation of the observed surfaces. Technically, a TimeScan layer aggregates the information content of hundreds or thousands of single images available for the area and time period of interest (i.e. up to hundreds of TBs or even PBs of data) into a higher level product with significantly reduced volume. In first test, the TimeScan pipeline has been used to process a global coverage of 452,799 multispectral Landsat-8 scenes acquired from 2013 to 2015, a global data-set of 25,550 Envisat ASAR radar images collected 2010-2012, and regional Sentinel-1 and Sentinel-2 collections of ∼1500 images acquired from 2014 to 2016. The resulting TimeScan products have already been successfully used in various studies related to the large-scale monitoring of environmental processes and their temporal dynamics. ARTICLE HISTORY
The digital transformation taking place in all areas of life has led to a massive increase in digital datain particular, related to the places where and the ways how we live. To facilitate an exploration of the new opportunities arising from this development the Urban Thematic Exploitation Platform (U-TEP) has been set-up. This enabling instrument represents a virtual environment that combines open access to multisource data repositories with dedicated data processing, analysis and visualisation functionalities. Moreover, it includes mechanisms for the development and sharing of technology and knowledge. After an introduction of the underlying methodical concept, this paper introduces four selected use cases that were carried out on the basis of U-TEP: two technology-driven applications implemented by users from the remote sensing and software engineering community (generation of cloud-free mosaics, processing of drone data) and two examples related to concrete use scenarios defined by planners and decision makers (data analytics related to global urbanization, monitoring of regional land-use dynamics). The experiences from U-TEP's pre-operations phase show that the system can effectively support the derivation of new data, facts and empirical evidence that helps scientists and decision-makers to implement improved strategies for sustainable urban development.
Mobile embedded systems belong among the typical applications of distributed systems control in realtime. An example of a mobile control system is a robotic system. The proposal and realization of such a distributed control system represents a demanding and complex task for real-time control. In the process of robot soccer game applications, extensive data is accumulated. The reduction of such data is a possible win in a game strategy. The main topic of this article is a description of an efficient method for rule selection from a strategy. The proposed algorithm is based on the geometric representation of rules. A described problem and a proposed solution can be applied to other areas dealing with effective searching of rules in structures that also represent coordinates of the real world. Because this construed strategy describes a real space and the stores physical coordinates of real objects, our method can be used in strategic planning in the real world where we know the geographical positions of objects.
Robot Soccer is a very attractive platform in terms of research. It contains a number of challenges in the areas of robot control, artificial intelligence and image analysis. This article presents a look at the overall architecture of the game and describes some results of our experiments in analysis and optimization of strategies using sequence extraction. We have extracted sequences of game situations from the log of a game played in our simulator, as they occurred during the game. Afterwards, these sequences were compared by methods LCS, LCSS and T-WLCS, which are usually used for sequence comparison in the sequence alignment area. Using these methods, we are able to visualize the relations between the sequences of game situations and clusters of similar game situations in a graph. In conclusion, a possible description improvement of these game situations is introduced. Therefore, a possible strategy improvement to ensure a smoother and faster performing of actions defined by these situations is described.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.