Despite the advances of the electronic technologies in e-learning, a consolidated evaluation methodology for e-learning applications does not yet exist. The goal of e-learning is to offer the users the possibility to become skillful and acquire knowledge on a new domain. The evaluation of educational software must consider its pedagogic effectiveness as well as its usability. The design of its interface should take into account the way students learn and also provide good usability so that student's interactions with the software are as natural and intuitive as possible. In this paper, we present the results obtained from a first phase of observation and analysis of the interactions of people with e-learning applications. The aim is to provide a methodology for evaluating such applications
In this paper, we propose an approach to the simulation of control of an intelligent home aiming at understanding which is the impact of embedded and pervasive technology on people daily life. In this vision, the house is seen as an intelligent environment made up of independent and distributed devices interacting to support user's goals and tasks. Achieving this aim requires giving, to these intelligent artifacts, an appropriate level of autonomy, distribution, adaptation, proactiveness, etc. Therefore, in some way, they share the same characteristics as agents. C@sa is a multiagent system aiming at modeling, controlling and simulating house behavior according to user and context features
This paper presents a web-based system implementing cooperative type strategies in a suitable environment for learning math, and a pilot study aiming to investigate students' metacognitive processes in mathematical problem-solving supported by networked technology. By stimulating students' mental processes, our system should enable them to develop higher level math skills and acquire problem solving abilities. The cultural hypotheses underlying the project are not only the studies on Cooperative Learning and on the role of this approach in teaching/learning mathematics, but also the assumption, confirmed by various studies, of the effectiveness of Computer Supported Cooperative Learning
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