Proceedings of the 38th Annual Hawaii International Conference on System Sciences
DOI: 10.1109/hicss.2005.468
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On the Usability Evaluation of E-Learning Applications

Abstract: Despite the advances of the electronic technologies in e-learning, a consolidated evaluation methodology for e-learning applications does not yet exist. The goal of e-learning is to offer the users the possibility to become skillful and acquire knowledge on a new domain. The evaluation of educational software must consider its pedagogic effectiveness as well as its usability. The design of its interface should take into account the way students learn and also provide good usability so that student's interactio… Show more

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Cited by 79 publications
(60 citation statements)
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“…During the learner-centred course design process [46], different types of learning strategies, experiences in learning and the triggers of motivation should not be put aside [3,48]. Furthermore, students will refuse to use an e-learning environment if it takes them too long to learn its functionality, or if the environment is slow and visually unpleasant [12]. Gamification design has therefore appeared as a solution for growing learners' needs to offer a more satisfying learning experience [51] by stimulating learners' motivation and engagement towards learning as gamers have towards playing games [9].…”
Section: Literature Reviewmentioning
confidence: 99%
“…During the learner-centred course design process [46], different types of learning strategies, experiences in learning and the triggers of motivation should not be put aside [3,48]. Furthermore, students will refuse to use an e-learning environment if it takes them too long to learn its functionality, or if the environment is slow and visually unpleasant [12]. Gamification design has therefore appeared as a solution for growing learners' needs to offer a more satisfying learning experience [51] by stimulating learners' motivation and engagement towards learning as gamers have towards playing games [9].…”
Section: Literature Reviewmentioning
confidence: 99%
“…However, for introductory courses simple programming tools should be used so that students do not spend too much time learning tools [9]. Therefore, the interaction with the software should be natural and intuitive providing good usability [17].…”
Section: Introductionmentioning
confidence: 99%
“…Others have also highlighted further motivational aspects as being important for elearning, such as a feedback mechanism, comprehensiveness, and curiosity [17]; interactivity, avoiding interruptions or distractions to learning, and providing a continuous feeling of challenge [18].…”
Section: Usabilitymentioning
confidence: 99%