The current learning system requires education to change the learning approach that is centered on educators into a learner-centered learning approach. One of the students-oriented approaches is Flipped classroom. Flipped classroom is a new pedagogical approach in which students develop a basic understanding of subject matter before class, and use time in class for student-centered activities, such as group discussions and presentations. This article aims to analyze the implementation of Flipped class in promoting learning based on the latest articles that report the practice of Flipped classroom lessons from 2015-2018. The methodology in this study is descriptive qualitative, using the method of collecting documents. The results of the analysis of this study show that flipped classroom has a positive impact on student learning activities such as achievement, motivation, involvement, and interaction. The practice of Flipped classroom helps students to develop skills in problem solving, creative thinking and teamwork. Several problems in this discussion have implications that can be considered for future research. Some of the challenges found in implementing Flipped classroom are needed to be handled by researchers in the future, such as the compatibility of classrooms that are reversed. This study also has implications for the government or policy makers to determine Flipped class as an approach that will be applied in teaching and learning activities for different levels of education
This research aims at: (1) finding out the learning conditions in Introduction to Technology of Information and Communication course of Electrical Engineering Education Department at Makassar State University; (2) finding out the developmental phases of learning media based on web learning in Introduction to Technology of Information and Communication course of Electrical Engineering Education at Makassar State University; and (3) finding out the validity level of learning media based on material and media experts' assessment. This research employed a developmental research using ADDIE which is modified in three phases that is Analyze, Design, and Develop. The research is conducted at Electrical Engineering Education Department at Makassar State University. The informants were chosen from material and media experts. In line with that, the data was obtained through observation and questionnaires, while technique of data analysis through descriptive analysis. The results of this study show three developmental phases of learning media based on web learning in Introduction to Technology of Information and Communication course of Electrical Engineering Education Department at Universitas Negeri Makassar as follows: (1) analyze phase; (2) design phase; and (3) develop phase. The results of the validator (1) validation by material experts achieving the feasibility of 82.81%, (2) by the design experts who reached 89.58% from the results of the study of learning media in Introduction to Technology of Information and Communication that are developing Electronics so as to produce excellent results for this company. The conclusion is that this research uses Research and Development (R&D).
Boarding houses have become a fairly important need for many people, especially for students studying outside the area who choose boarding houses as temporary housing, and students whose homes may be quite far from the campus where they study by renting boarding houses near their campus so as not to spend a lot of energy and time traveling. The boarding house route search information system has benefits for users who will search for the nearest boarding house from various features such as finding boarding house routes and viewing detailed boarding house information. ease of boarding house owners to manage data allows information to be continuously updated. This study aims to create an android-based boarding house location information system. The research stage starts from the design of a system that has been built using a Use Case Diagram that has three actors including admin, boarding house owner, and tenant/user. Each of these actors has different roles and access rights. At the implementation stage of the system creation process using the android studio application, then the system is tested using the BlackBox method. Based on the results of system tests that have been carried out obtaining good results or in other words the system can run as expected.
The purpose of this study was to describe the perceptions of students and lecturers towards the development of Module-based digital TV Engineering System teaching materials, as well as comparing perceptions between students and lecturers towards the development of Module-based digital TV Engineering Systems teaching materials. This type of research is a type of expos facto research in which researchers collect data directly to respondents through data collection instruments. Data obtained through interviews, questionnaires, and observations. The data analysis technique is done by quantitative descriptive method. The results of the study found that students in the category really needed as many as 14 people or 35%, 13 people needed (32.5%) and in the enough categories also as many as 13 people (32.5%) while Lecturers in the category of very much needed were 2 people or 10%, needed 12 people (60%) and in the category enough as many as 6 people (30%). The results of the hypothesis test found that there were no differences in views between students and the views of lecturers related to the need for learning tools for teaching materials for the E-Mudol-based TV Engineering System that both agreed that it was really needed.
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