This research aims at: (1) finding out the learning conditions in Introduction to Technology of Information and Communication course of Electrical Engineering Education Department at Makassar State University; (2) finding out the developmental phases of learning media based on web learning in Introduction to Technology of Information and Communication course of Electrical Engineering Education at Makassar State University; and (3) finding out the validity level of learning media based on material and media experts' assessment. This research employed a developmental research using ADDIE which is modified in three phases that is Analyze, Design, and Develop. The research is conducted at Electrical Engineering Education Department at Makassar State University. The informants were chosen from material and media experts. In line with that, the data was obtained through observation and questionnaires, while technique of data analysis through descriptive analysis. The results of this study show three developmental phases of learning media based on web learning in Introduction to Technology of Information and Communication course of Electrical Engineering Education Department at Universitas Negeri Makassar as follows: (1) analyze phase; (2) design phase; and (3) develop phase. The results of the validator (1) validation by material experts achieving the feasibility of 82.81%, (2) by the design experts who reached 89.58% from the results of the study of learning media in Introduction to Technology of Information and Communication that are developing Electronics so as to produce excellent results for this company. The conclusion is that this research uses Research and Development (R&D).
The limitation in conveying information from the village head to the community is still very slow because they have to write to the head of the neighborhood unit (RT). This condition is very ineffective, so the purpose of this research is to build an application that can facilitate the government and the Tolada village community in getting information quickly. This application is built using the programming language PHP, Javascript and MySQL DBMS which is then tested for quality by the black box method. The results of the study indicate that this application is feasible and effective for use by the government and the local community based on the recommendation of an expert validator in the field of information technology.
The main problem to be an obstacle in communication between platforms, networks such as local networks or the Internet is a problem in data transfer. The problem often found in a hardware which is cannot receive data that is processed by other hardware. So to change data between two computer systems, it is necessary to convert data from one form to another. One solution to this problem is transfered data or file, previously converted to the plaintext form first. Conversion to the plaintext form can be supported by most computer systems. In this study, a software was designed using Visual Basic programming language that can convert binary files to plaintext using the Base 64 encoding or decoding method, UUEncode / UUDecode, XXEncode / XXDecode, BinHex 4.0, Hexadecimal, and Quoted-Printable. The results of the design is produce a software that can be used as an alternative program to convert files into text files, besides that the program can also display a benchmark comparison graph (speed) of each method and comparison of overhead (the ratio of the size of the file to the file before encoding).
This study seeks to classify data using feature selection and brute force. The dataset contains irrelevant characteristics, therefore feature selection influences computing time and the classification model. UCI's YouTube Spam Collection was used for testing. This dataset contains five datasets with 1,956 legitimate messages from five popular videos (Shakira, Katy Perry, Psy, Eminem, and LMFAO). Using weight information gain, the feature selection technique finds the best attributes. The dataset will then be separated into two parts: training with a 70:30 ratio and testing with a 30:70 ratio. Comparing using C4.5 and Nave Bayes. The FS+BF+C4.5 approach has an accuracy of 69.
Boarding houses have become a fairly important need for many people, especially for students studying outside the area who choose boarding houses as temporary housing, and students whose homes may be quite far from the campus where they study by renting boarding houses near their campus so as not to spend a lot of energy and time traveling. The boarding house route search information system has benefits for users who will search for the nearest boarding house from various features such as finding boarding house routes and viewing detailed boarding house information. ease of boarding house owners to manage data allows information to be continuously updated. This study aims to create an android-based boarding house location information system. The research stage starts from the design of a system that has been built using a Use Case Diagram that has three actors including admin, boarding house owner, and tenant/user. Each of these actors has different roles and access rights. At the implementation stage of the system creation process using the android studio application, then the system is tested using the BlackBox method. Based on the results of system tests that have been carried out obtaining good results or in other words the system can run as expected.
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