The typical method to couple activity-based demand generation (ABDG) and dynamic traffic assignment (DTA) is time-dependent origin-destination (O-D) matrices. With that coupling method, the individual traveler's information gets lost. Delays at one trip do not affect later trips. However, it is possible to retain the full agent information from the ABDG by writing out all agents' plans, instead of the O-D matrix. A plan is a sequence of activities, connected by trips. Because that information typically is already available inside the ABDG, this is fairly easy to achieve. Multiagent simulation (MATSim) takes such plans as input. It iterates between the traffic flow simulation (sometimes called network loading) and the behavioral modules. The currently implemented behavioral modules are route finding and time adjustment. Activity resequencing or activity dropping are conceptually clear but not yet implemented. Such a system will react to a time-dependent toll by possibly rearranging the complete day; in consequence, it goes far beyond DTA (which just does route adaptation). This paper reports on the status of the current Berlin implementation. The initial plans are taken from an ABDG, originally developed by Kutter; to the authors' knowledge, this is the first time traveler-based information (and not just O-D matrices) is taken from an ABDG and used in a MATSim. The simulation results are compared with real-world traffic counts from about 100 measurement stations.
This paper provides an introduction to multi-agent traffic simulation. Metropolitan regions can consist of several million inhabitants, implying the simulation of several million travelers, which represents a considerable computational challenge. We reports on our recent case study of a real-world Berlin scenario. The paper explains computational techniques necessary to achieve results. It turns out that the difficulties there, because of data availability and because of the special situation of Berlin after the re-unification, are considerably larger than in previous scenarios that we have treated.
This paper provides an introduction to multiagent traffic simulation. It includes some description of where we are with respect to the implementation of a real-world Berlin scenario. It turns out that the difficulties there, because of data availability and because of the special situation of Berlin after the reunification, are considerably larger than in previous scenarios that we have treated.
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