Purpose of this research is to develop educative snake and ladder learning media to improve the understanding on concept of living creature on early childhood. The research was conducted in Bekasi municipality with R and D method. The results indicate that in aspects of (1) availability of learning media: 75% of teachers used the learning media optimally and 67% of teachers perceived that the learning media made available by the school was less supportive to the learning:(2) requirement: only 25% of teachers who used the game media in learning and 83% of teachers recognized that the learning material in theme books was very supportive to use the media;(3) process: 83% of teachers had difficulty to present the learning material due to children characteristics which are active and aggressive and 75% of teachers recognized that the children’s understanding level regarding the media presented was still low; expectation: 92% of teachers supported the making of educative snake and ladder learning media. Tests administered to the students regarding the living creative concept obtained average score 53,44, which means “insufficient.”
The purpose of this study is to improve the multicultural understanding of children aged 7-8 years through the MONAYA game media. MONAYA's game media is a game of Cultural Monopoly which has content of cultural or multicultural diversity and has printed on large banners and makes children as pawns using dice and supporting cards of large size so as to attract children's interest in teaching and learning activities and become wrong an alternative learning media. This study uses ADDIE (Analyze, Design, Develop, Implement, Evaluate) methods and has been tested through one-on-one trials), small group trials and field group trials and has been validated by early childhood education experts, media experts and multicultural experts. There is an increase in the results of very high child pre-test and post-test and enthusiastic activities which indicate that the MONAYA game media is suitable to be used to increase multicultural understanding of children aged 7-8 years
The purpose of this study is to improve the multicultural understanding of children aged 7-8 years through the MONAYA game media. MONAYA's game media is a game of Cultural Monopoly which has content of cultural or multicultural diversity and has printed on large banners and makes children as pawns using dice and supporting cards of large size so as to attract children's interest in teaching and learning activities and become wrong an alternative learning media. This study uses ADDIE (Analyze, Design, Develop, Implement, Evaluate) methods and has been tested through one-on-one trials), small group trials and field group trials and has been validated by early childhood education experts, media experts and multicultural experts. The study has been held in East Jakarta for 2 months, on August and September, 2018. There is an increase in the results of very high child pre-test and post-test and enthusiastic activities which indicate that the MONAYA game media is suitable to be used to increase multicultural understanding of children aged 7-8 years.Abstrak: Artikel ini merupakan hasil Penelitian dan Pengembangan (Research and Development) yang bertujuan untuk meningkatkan pemahaman multikultural anak usia 7-8 tahun melalui media permainan MONAYA (Monopoli Budaya). Media permainan MONAYA merupakan permainan Monopoli Budaya yang memiliki konten mengenai keberagaman budaya atau multikultural. Monopoli tersebut dicetak pada banner berukuran 2,5m x 3m dan anak sebagai pion. Permainan didukung dengan dadu dan kartu-kartu pendukung dengan ukuran besar sehingga dapat menarik minat anak dalam kegiatan pembelajaran. Permainan ini menjadi salah satu alternatif media pembelajaran. Penelitian ini menggunakan metode ADDIE (Analyze, Design, Develop, Implement, Evaluate) dan telah diujicobakan melalui uji coba satu-satu (one to one), uji coba kelompok kecil (small group) dan uji coba kelompok besar (field group) serta telah divalidasi oleh pakar pendidikan anak usia dini, pakar media dan pakar multikultural. Ujicoba dilakukan di kota Jakarta Timur selama 2 bulan yaitu di bulan Agustus dan September 2018. Adanya peningkatan pada hasil kegiatan pre-test dan post-test dan antusias anak yang sangat tinggi yang menunjukkan bahwa media permainan MONAYA layak digunakan untuk meningkatkan pemahaman multikultural pada anak usia 7-8 tahun.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.