This study assessed the relationship between computer game addiction and computer game usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one adolescents from Turkey responded to questionnaires on these topics. We found that computer game addiction, computer game usage time, and chronotype were related with each other. Evening-oriented, younger, and male students had higher computer game addiction scores than morning-oriented, older, and female students. Furthermore, extraverted and agreeable students reported lower computer game addiction. No significant relationship was observed between students’ computer game addiction scores and openness to experience, conscientiousness. We conclude that evening types may be more prone to computer game addiction than morning types.
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ABSTRACT. The purpose of this study was to investigate whether internet and game addiction of university students differ in regard to variables such as gender, grade, having computer and internet connection and game type which they prefer. The sample of this study consists of 996 students from Faculty of Educational Science at Ankara University and Education Faculty at Gazi University. In terms of gender variable, male students' internet and computer game addiction levels were significantly higher than females. It was found that there was no significant difference between internet and computer game addiction levels in terms of students' grade and game type variables. Students who have personal computers showed significantly higher levels of addiction to internet and computer game than those who don't have personal computers.The students who have internet connection showed significantly higher levels of addiction to internet and computer game than those who don't have internet connection in their homes.
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Purpose and Significance:In spite of the fact that computers provide convenience for people in many ways, their misuse may sometimes result in physiological and psychological damage on the users.Today people include computers in their lives to solve their questions easily.However, the over usage of them bring about internet and game addiction. Some researchers agreed that these types of addiction differentiate with gender, computer and internet ownership; on the other hand, some of the researchers disagree with this opinion. Because of the different findings in other culture research, this study aims to demonstrate whether game and internet addiction of university students vary according to specific variables such as gender, computer and internet ownership in Turkey.
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