We propose a technique for fusing a bracketed exposure sequence into a high quality image, without converting to High dynamic range (HDR) first. Skipping the physically based HDR assembly step simplifies the acquisition pipeline. This avoids camera response curve calibration and is computationally efficient. It also allows for including flash images in the sequence. Our technique blends multiple exposures, guided by simple quality measures like saturation and contrast. This is done in a multiresolution fashion to account for the brightness variation in the sequence. The resulting image quality is comparable to existing tone mapping operators.
Figure 1: A fully dynamic animation of a dancing robot under environment map lighting rendered at 29.4 fps without any precomputation. Incident radiance is approximated by 30 area light sources (256 × 256 shadow map resolution each).
White balance is a crucial step in the photographic pipeline. It ensures the proper rendition of images by eliminating color casts due to differing illuminants. Digital cameras and editing programs provide white balance tools that assume a single type of light per image, such as daylight. However, many photos are taken under mixed lighting. We propose a white balance technique for scenes with two light types that are specified by the user. This covers many typical situations involving indoor/outdoor or flash/ambient light mixtures. Since we work from a single image, the problem is highly underconstrained. Our method recovers a set of dominant material colors which allows us to estimate the local intensity mixture of the two light types. Using this mixture, we can neutralize the light colors and render visually pleasing images. Our method can also be used to achieve post-exposure relighting effects.
A good understanding of the luminosity performance in a collider, as well as reliable tools to analyse, predict, and optimise the performance, is of great importance for the successful planning and execution of future runs. In this article, we present two different models for the evolution of the beam parameters and the luminosity in heavy-ion colliders. The first, Collider Time Evolution is a particle tracking code, while the second, the Multi-Bunch Simulation is based on the numerical solution of ordinary differential equations for beam parameters. As a benchmark, we compare simulations and data for a large number of physics fills in the 2018 Pb–Pb run at the CERN Large Hadron Collider (LHC), finding excellent agreement for most parameters, both between the simulations and with the measured data. Both codes are then used independently to predict the performance in future heavy-ion operation, with both Pb–Pb and p–Pb collisions, at the LHC and its upgrade, the high-luminosity LHC. The use of two independent codes based on different principles gives increased confidence in the results.
a) Original image (b) Traditional white balance (c) Our result Figure 1: Image (a) shows a photograph under mixed flash and indoor lighting. Traditional white balance (b) produces unnatural results because it cannot deal with spatially varying light color.Here, the yellow color cast is still visible, and parts of the face have a blue cast. By estimating the relative contribution of lights at each pixel, our technique is able to reproduce colors more faithfully (c).
AbstractWhite balance is a crucial step in the photographic pipeline. It ensures the proper rendition of images by eliminating color casts due to differing illuminants. Digital cameras and editing programs provide white balance tools that assume a single type of light per image, such as daylight. However, many photos are taken under mixed lighting. We propose a white balance technique for scenes with two light types that are specified by the user. This covers many typical situations involving indoor/outdoor or flash/ambient light mixtures. Since we work from a single image, the problem is highly underconstrained. Our method recovers a set of dominant material colors which allows us to estimate the local intensity mixture of the two light types. Using this mixture, we can neutralize the light colors and render visually pleasing images. Our method can also be used to achieve post-exposure relighting effects.
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