When selecting learning tasks, the development of object-oriented techniques in programming needs to be considered, demonstrating different approaches in solving the same problem. Students should be taught how to use knowledge in real situations, to expand the scope of possible applications of object-oriented programming. The approach to the sum propositioned in this article gives an opportunity to talk about real chance of the process' automation of difficult mathematical structures designing on the ground of the following stages: establishment, formalization and modeling of objects of structure, allocation of abstractions of the object's class and the methods; establishment of the communications between objects based on interaction and inheritance of classes; objectoriented design -distribution of classes on modules; creation of models for development of visual projects; -creation of effective algorithms of the sum making methods of the classes entering the project; implementation of the project in one of the chosen object-oriented programming languages; carrying out analysis of results of implementation of the object-oriented project.
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