This paper presents the power consumption estimation for the novel Virtex architecture. Due to the fact that the XC4000 and the Virtex core architecture are very similar, we used the basic approaches for the XC4000-FPGAs power consumption estimation and extended that method for the new Virtex family. We determined an appropriate technology-dependent power factor K. to calculate the power consumption on Vfrtex-chips, and developed a special benchmark test design tO conduct our investigations. Additionally, the derived formulas are evaluated on two typical industrial designs. Our own emulation environments called SPYDER-ASIC-X1 and SPYDER-VIRTEX-X2 were used, which are best suited for the emulation of hardware designs for embedded systems.
This paper analyzes the performance of two different real-time operating systems. Therefore, we used a real benchmark embedded system design with fast external reaction times of about 220µs. We show that for such fast reactive systems, the software overhead of a real-time operating system becomes a limiting factor. We analyze the influence of novel microcontroller features, e.g., different on-chip caches, which tend to accelerate execution, but make it less predictable. These investigations have been conducted using our own emulation environment called SPYDER-CORE-P1.
This paper presents the emulation of an embedded system with hard real time constraints and response times of about 220~s. We show that for such fast reactive systems, the software overhead of a Real Time Operating System (RTOS) becomes a limiting factor, consuming up to 77% of the total execution performance. We analyze features of different FPGA architectures in order to solve the system performance bottleneck. We show that moving functionality from software to hardware through exploiting the fine grained on-chip SRAM capability of the Xilinx XC4000 architecture, that feature eliminates the RTOS overhead by only a slight increase of about 28% of the used FPGA CLB resources. These investigations have been conducted using our own emulation environment called SPYDER-CORE-Pl.
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