The article gives a comprehensive analysis of a role of creativity competitions for thorough training of students in the sphere of art and project activity. In this article the means of cognitive interest stimulation and their effectiveness are analysed. In the given context the competitions are viewed as one of the most successful tools of educational activity stimulation of design students. The authors consider students' selfactualisation and desire to present the results of their work publicly to be a basis for motivation and selfmotivation of a creative individuality in the process of gaining of new knowledge and skills. A great significance is given not only to attracting of students to creativity competitions but also to active organization and promotion of these competitions. There are certain arguments supporting design establishments of higher education in their competition activity as a condition for improvement of quality of educational services, upgrading of pedagogical techniques and mutual integration of the Russian and world design education.
The article presents traditional models of teaching university students. The necessity of modernization of pedagogical technologies and approaches is substantiated in the context of changes in communication processes in the era of the information society. The author studies the historical experience of the first higher architectural and design school of Bauhaus, which laid the foundations of interactive technologies in art education. The importance of the pedagogical concepts of Bauhaus professors for development of design and the relevance of these concepts in modern design education are considered. Interactive teaching model is presented as the most effective method in the process of professional training of students-designers. In the article features and forms of this model are studied. As an example that demonstrates the diversity of implementation of its forms the experience of professional training of design students who study at the Don State Technical University is under investigation. Such interactive technologies as course design project, performance of independent works and creative tasks, public presentation of the project results are described. There are goals of the creative practice "workshop", the program of which is the author's development of the teachers of the University. The importance of attracting students to the preparation and conduct of cultural mass creative activities with the aim to increase the motivation of their educational activities is particularly emphasized. It is concluded that the interactive methods in education contribute to a high quality training of professionals and cultivation of their active citizenship.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.