In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a world. Through some examples, we argue that applying this concept to the analysis of cyberworlds can reveal interesting results, as well as being a useful tool for designers of cyberworlds to plan their content.
This paper applies the linguistic theory of relevance to the study of the way links work, insisting on the lyrical quality of the link-interpreting activity. It is argued that such a pragmatic approach can help us understand hypertext readers´ behavior, and thus be useful for authors and toolbuilders alike.
Drawing on data from empirical studies of small children (4- to 8-year-olds) using tablets in educational settings, we explore the ways they resist the expected use of the various applications in order to invent their own forms of interaction. We propose the category of playful subversion to conceptualize the different kinds of technology appropriation and the pleasures of playful tinkering. We identify four aspects of playful subversion in relation to tablets – invention, definition, assignation, and performance – and argue for a less normative understanding of children’s interactions with technology.
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