Perkembangan teknologi semakin pesat dari waktu ke waktu, ditandai dengan adanya perkembangan teknologi yang sangat pesat. Tersebarnya informasi yang semakin meluas serta informasi dalam berbagai bentuk bervariasi tersaji dalam waktu yang sangat cepat. Penyajian pesan pada era informasi saat ini senantiasa menggunakan media elektronik yaitu video pembelajaran siswa. Kendala siswa belajar dimasa pandemic covid 19 antara lain : 1). Belum meratanya akses jaringan internet, 2). Guru gagap teknologi, 3). Mahalnya biaya kuota, 4). Belum meratanya penguasaan iptek di kalangan pendidik atau guru, 5). Belum siapnya pelaksanaan proses belajar mengajar menggunakan metode pembelajaran daring, 6). Kesulitan orang tua dalam mendampingi anak-anaknya melakukan kegiatan belajar mengajar menjadi kendala yang ditemui selama proses pembelajaran jarak jauh. Untuk itulah kita perlu mengadakan kegiatan pengabdian kepada masyarakat berupa pelatihan membuat video pembelajaran untuk guru-guru SMK N 1 Pangkalpinang. Metode yang digunakan : 1). Memberikan teori tentang pengenalan dasar pembuatan video pembelajaran, 2). Metode praktek dalam membuat video pembelajaran, 3). Meberikan soal latihan. Adapun hasil yang didapatkan dari pelatihan video pembelajaran ini adalah : 1). 100 % guru senang mengikuti pelatihan video pembelajaran, 2). 100 % guru lebih suka praktek pembuatan video pembelajaran, 3). 89,3 % guru suka menggunakan aplikasi zoom, bandicam dan camtasia dalam membuat video pembelajaran, 4). 71,4 % guru bisa membuat video pembelajaran.
Improving the quality of industrial work practice students in the field of computers who are ready to enter the field of work is one of the qualities of every SMK, one of which is that several Vocational High Schools (SMK), both public and private, always send their students to internships (Industrial Work Practice). a company or institution for 3 months with fieldwork and produce reports. This research will design an android apprenticeship application using programming internship monitoring by monitoring student activities towards DUDI supervisors who will know the information by the supervisor / school authorities. The application testing process uses ISO 9126 with stakeholders and testing its effectiveness, efficiency, usefulness to ensure that the application can be used and is functionally appropriate by schools (SMK Kejuruan). The results of the research are in the form of monitoring of internship programming which can have an impact on the utilization of the supervisoryteacher's internship activity reports. This application after being tested for the usefulness aspect is 84,35 (good criteria), the efficiency aspect is 83,06 (good criteria), the functional aspects get a value of 83,05 (good criteria), and the reliability aspect is 80,96 (good criteria) , so that the overall average is 83,05 (good criteria).
Data technology has become the main means for activities in various sectors of life, one of which is location-based services for SMA/SMK schools in the Bangka Belitung area. By using a location-based service application, it is expected to be able to overcome the problem of finding the position of SMA/SMK in the Bangka Belitung area. In this study, we would like to discuss the search for SMA/SMK positions. Through the push, Location-Based Service will be displayed in the smartphone, which will help identify the presence of the school's position on the smartphone. The result of the application that is formed is an Android-based application that can recognize the presence of SMA/SMK positions. This study aims to create a location-based service application that is combined with the concept of overlaying geographic position information from augmented reality perception, which is one type of augmented reality. The overall application quality test results include 1). Based on the Functionality aspect, the percentage of the actual score got a total score of 91.8%. 2). Based on the aspect of reliability, the percentage of the actual score got a total score of 97.6%. 3). Based on the Usability aspect, the percentage of the actual score gets a total score of 92.2%. 4). Based on the aspect of efficiency, the percentage of the actual score gets a total value of 76.5%. 5). From the calculation of the total score in percent is 89.5%. So based on the total score in percent, it can be concluded that the overall application quality test results are 89.5%, so the prototypes produced in this study are included in very good criteria.
Desa Air Anyir merupakan salah satu desa yang berada di Kecamatan Merawang, Kabupaten Bangka, Provinsi Kepulauan Bangka Belitung. Masih minimnya kemampuan dan skill teknologi informasi yang dimiliki oleh masyarakat, khususnya di tingkat remaja. Peningkatan kualitas Sumber Daya Manusia (SDM) sebaiknya dimulai sejak dini, (tingkat remaja) dapat berpengaruh pada daya saing individu itu sendiri agar bisa berkompetensi dan bersaing di era globalisasi dan digitalisasi ini. Untuk meningkatkan SDM yang ada di Desa Air Anyir perlu dilakukan pelatihan teknologi informasi guna memberikan kemampuan dalam penguasaan TI serta adanya kolaborasi dan kerja sama dari semua pihak. Metode pelaksanaan kegiatan pengabdian kepada masyarakat adalah ceramah, tanya jawab, praktik langsung. Sedangkan sasaran adalah tingkat remaja yang ingin memaksimalkan kemampuan komputer serta kemampuan teknologi informasi yang lain seperti pembuatan dan penggunaan email. Hasil dari pengabdian masyarakat ini yaitu: peserta memahami, mengerti dan memanfaatkan kemajuan teknologi informasi pemanfaatan handphone membuat dan menggunakan email pribadi. Email ini nantinya bisa digunakan untuk mendaftarsekolah, baik di tingkat SMA ataupun tingkat perguruan tinggi. Kegiatan ini cukup berhasil karena adanya jaringan internet yang memadai, yaitu diberikan akses Wi-Fi desa.
A common problem that is often faced by almost most Barbershop is in terms of serving customer queues, for barbershops who have many customers and have many service chairs, then of course a good customer queue service management concept is needed as well. One of the concepts of queuing services for customers is how queue information can reach customers without queuing at the location. For this reason, a queue service concept for customers is needed based on Android. Android is preferred because almost all smartphone users are currently based on Android. The application will be built based on the concept of client server so that the queue service will occur in real time. The Queuing model used is Multi Channel Single Phase, because in the queue at barbershop there will only be one stage of the process, but it requires a lot of queue flow. This can be seen in the structure of the development diagram. By using an Android-based application based on a single phase multi channel model that will be built it is ensured that customers will find it helpful, without having to spend time in a queue customers can order queues and see queues in real time so they can rush to barbershop when it is close to the queue
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