Learning in Indonesia has been very less concerned with the condition of students, especially aspects of ergonomics that determine comfort, aesthetics and function. The research aims to analyze the design of neuroscience-based Islamic educational learning, which pays attention to the ergonomic dimensions of students when studying. This research approach is a qualitative type of literature. The source of this research data is the publication of both articles in journals and books indexed synta 1-6. Data collection techniques are carried out by tracing references in google scholar data base through keywords of learning design, Islamic education, neuroscience, posture and sitting position. The collected data is then analyzed descriptively which includes display, reduction, interpretation and meaning creativity. The results showed that so far learning has not been designed with attention to ergonomics and anthropometrics. Therefore the design of tables and chairs in learning should pay attention to ten anthropometric aspects, namely height, weight, body mass index, poplitea height, butt length, and hip width. This is necessary in order to produce an ideal or comfortable table and chair output for students in learning, so that it will not experience so-called back pain and spinal abnormalities. Pembelajaran di Indonesia selama ini sangat kurang memperhatikan kondisi dari siswa, khususnya aspek ergonomi yang menentukan kenyamanan, estetika dan fungsi. Penelitian ini bertujuan untuk menganalisis desain pembelajaran pendidikan Islam berbasis neurosains, yang memperhatikan dimensi ergonomi siswa ketika belajar. Pendekatan penelitian ini adalah kualitatif jenis kepustakaan. Sumber data penelitian ini merupakan publikasi baik artikel pada jurnal maupun buku yang terindeks sinta 1-6. Teknik pengumpulan data dilakukan dengan menelusuri referensi dalam data base google cendekia melalui kata kunci desain pembelajaran, ergonomi, neurosains, pendidikan Islam, postur tubuh. Data yang terkumpul kemudian dianalisis deskriptif yang meliputi display, reduksi, interpretasi dan meaning creativity. Hasil penelitian menunjukan bahwa selama ini pembelajaran belum didesain dengan memperhatikan ergonomi dan antropometrik. Oleh karena itu desain meja dan kursi dalam pembelajaran hendaknya memperhatikan sepuluh aspek antropometrik, yaitu tinggi badan, berat badan, indeks massa tubuh, tinggi poplitea, panjang pantat, dan lebar pinggul. Hal ini diperlukan agar bisa menghasilkan output meja dan kursi yang ideal atau nyaman digunakan untuk siswa dalam belajar, sehingga tidak akan mengalami yang namanya nyeri punggung dan kelainan tulang belakang.
Education is a process of activities carried out to live a good life and can also be said to be an activity of honing human resources (human resources) to gain expertise in the social field and the development of a good person to make a strong interpersonal relationship with the cultural environment of the surrounding community. . (Idris, 1987). On that basis, why education cannot be far from the culture or culture of a place it occupies, as the goal of education so far, namely, to hone taste, initiative and work. The achievement of these educational goals depends on how the culture is conveyed in the classroom, so this is where the role of multicultural education will become an intermediary for the development of human resources who have strong and good characters.This study aims to describe several things, namely as follows: (1) Culture-based learning, (2) Application of Cultural Learning to children in schools, and (3) Impact of implementing cultural curricula on children's characters. The approach in writing this paper uses literature analysis with literature reviews and data is collected through systematic search of scientific literature on journal articles and documents that discuss significantly and are related to the theme of this research. The data that I get will be processed or analyzed descriptively, interpretatively and comparatively.
Setiap orang mempunyai masalah serta keluh kesah yang dihadapinya. Namun, tidak semua orang bisa dengan mudah berbagi keluh kesah serta apa yang ia rasakan pada orang lain karena berbagai macam faktor yang menghalanginya. Amico merupakan website interaktif yang penulis ciptakan untuk membantu mereka yang ingin berbagi keluh kesah bahkan karya dalam wadah yang memungkinkan anonim. Penelitian ini bertujuan untuk melihat seberapa besar orang-orang muda berminat menggunakan Amico serta kesan yang diberikan setelah menggunakan Amico. Pada penelitian ini menggunakan pendekatan kuantitatif dan menggunakan metode tindakan. Pengambilan data dilakukan dengan menggunakan wadah Google Form yang berisi pertanyaan mengenai website Amico itu sendiri, baik dari fitur yang disediakan, desain yang digunakan, dan lainnya. Penyebaran Google Form dilaksanakan lewat Internet Relay Chat (WhatsApp) dan sosial media (Instagram). Jumlah responden sebanyak 35 orang dengan rentang usia 15 sampai 25 tahun. Hasil penelitian menunjukkan bahwa sebagian besar testee menganggap website Amico inovatif dan menjadi sarana keluh kesah serta karya yang baik.
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